Results 1 to 10 of 557

Thread: OpenSauce Halo CE SDK Update #2 (RC)

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Kid in the Hall Kornman00's Avatar
    Join Date
    Sep 2006
    Location
    ◕‿◕, ┌( ಠ_ಠ)┘
    Posts
    3,126

    Re: OpenSauce Halo CE SDK Update #2 (RC)

    You could potentially do something like that. However you'd have to setup a tag block in your scenario's py tag- Wait no scratch that, the py tag is closed source. You'd have to create your own scenario_trigger_volume_extension tag or something which has a tag block which takes the name of the trigger volume and a real value for it's gravity. Then you could just have an Update function check to see if the local player (this would only work for campaign) is in any of those, lets call them gravity well volumes, and then update the gravity to what that extension says.

    you could end up with something like:
    Code:
    scenario_extensions
        * tag_block: scenario_gravity_well_block
            - tag_string: trigger volume name
            - word_flags: flags
                - use interpolation
            - short integer: interpolation speed (game ticks or something)
            - real: gravity f(x)
            - real_bounds: gravity interpolation range
    If this was halo 2 or later, you'd have the benefit of a mapping_function to define a much more robust interpolation function.


    For your second question: it's not implemented...please explore the source code.

  2. #2
    ... *uses Shield Rifle*
    Join Date
    Mar 2007
    Posts
    122

    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Quote Originally Posted by Kornman00 View Post
    For your second question: it's not implemented...please explore the source code.
    thanks. not much of a programmer. so ill have to look into it a bit when i get an editor.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •