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Thread: Yoyorast Island V2 last problems

  1. #61
    the time is now tythespy's Avatar
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    Re: Yoyorast Island V2 last problems

    Killboxes Ftw and invisible walls to tunnel's

  2. #62

    Re: Yoyorast Island V2 last problems

    ^This

  3. #63
    Chris chrisk123999's Avatar
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    Re: Yoyorast Island V2 last problems

    You realize adding invisible walls would require modifying the BSP right...
    Unless you do it as scenery.

  4. #64

    Re: Yoyorast Island V2 last problems

    Quote Originally Posted by chrisk123999 View Post
    You realize adding invisible walls would require modifying the BSP right...
    Unless you do it as scenery.
    Sure sure, off course every wall inferno can add are scenery..

  5. #65
    Chris chrisk123999's Avatar
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    Re: Yoyorast Island V2 last problems

    Personally I wouldn't mind a little longer for a release then having a map that got rushed at the end. These are what beta tests are for, finding shortcuts, glitches, etc and the adjusting the model to fix.

  6. #66
    Untruely Bannable~ Inferno's Avatar
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    Re: Yoyorast Island V2 last problems

    I scripted a trigger so if you try and do the shortcut where you drive the ghost up the mountain it forces you to exit the ghost and slide back down.

    The other one will be fixed with a invis wall.

  7. #67

    Re: Yoyorast Island V2 last problems

    Quote Originally Posted by Inferno View Post
    I scripted a trigger so if you try and do the shortcut where you drive the ghost up the mountain it forces you to exit the ghost and slide back down.

    The other one will be fixed with a invis wall.
    This makes more sense to me. A nice vehicle exit script. A scenery add of a rock can do wonders too, but this seems nice and simple.

  8. #68
    Senior Member
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    Re: Yoyorast Island V2 last problems

    Quote Originally Posted by tythespy View Post
    Killboxes Ftw and invisible walls to tunnel's
    Let's pretend you're not dumb for a second. You're still pumpin out dumb ideas.

    Quote Originally Posted by EX12693 View Post
    ^This
    No.

    Quote Originally Posted by AAA View Post
    if you're looking to fix every problem with killing people automatically, that'll just make people not want to play the map. Fuck the killing people idea. That should NOT be an option!
    This.

  9. #69

    Re: Yoyorast Island V2 last problems

    shortcuts are what made the original yoyo great.

  10. #70
    show up throw up Ganon's Avatar
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    Re: Yoyorast Island V2 last problems

    Quote Originally Posted by StankBacon View Post
    shortcuts are what made the original yoyo great.
    Let's pretend you're not dumb for a second. You're still pumpin out dumb ideas.

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