Page 39 of 73 FirstFirst ... 29 37 38 39 40 41 49 ... LastLast
Results 381 to 390 of 721

Thread: [GALLERY] cad's craptacular creations

  1. #381
    am I an oldfag yet? Heathen's Avatar
    Join Date
    Feb 2008
    Location
    a
    Posts
    9,534

    Re: [GALLERY] cad's craptacular creations

    that looks fantastic!
    Reply With Quote

  2. #382

    Re: [GALLERY] cad's craptacular creations

    Quote Originally Posted by ICEE View Post
    Are those hands actually ripped from ODST or did you make them?
    theyre from odst
    Reply With Quote

  3. #383
    For Auir! ODX's Avatar
    Join Date
    Sep 2007
    Location
    Michigan, United States
    Posts
    1,561

    Re: [GALLERY] cad's craptacular creations

    Quote Originally Posted by CtrlAltDestroy View Post
    theyre from odst
    Hence why they clip the same way they do in the actual game.

    Ironically enough, you're the one who pointed that out to me, ICEE
    Reply With Quote

  4. #384

    Re: [GALLERY] cad's craptacular creations

    all thats left is coloring:








    ... and in all its high res glory:

    http://img269.imageshack.us/img269/2857/ssmg2.jpg
    Reply With Quote

  5. #385
    Conversation Terrorist Pyong Kawaguchi's Avatar
    Join Date
    May 2007
    Location
    East Usa
    Posts
    3,905

    Re: [GALLERY] cad's craptacular creations

    Those textures, they look so low res D:
    Reply With Quote

  6. #386

    Re: [GALLERY] cad's craptacular creations

    i don't know why you people insist on commenting on things that are totally unrelated to what my posts are actually about.

    frankly, i dont give a shit that the textures look "low res". i could compile them using argb8, but that would be an awful waste of map cache space.
    Last edited by CtrlAltDestroy; September 28th, 2009 at 07:12 PM.
    Reply With Quote

  7. #387

    Re: [GALLERY] cad's craptacular creations

    Quote Originally Posted by Pyong Kawaguchi View Post
    Those textures, they look so low res D:
    This. Also, any plans to change the numbers on the AR and BR [how many rounds are left on each of them]? They just don't look right for some reason...

    EDIT : As far as the HUD goes, no problems.
    Last edited by ramis92; September 28th, 2009 at 07:33 PM. Reason: get on-topic although i sort of was already
    Reply With Quote

  8. #388
    lol modacity Timo's Avatar
    Join Date
    Aug 2006
    Location
    New Zealand
    Posts
    4,560

    Re: [GALLERY] cad's craptacular creations

    If only UI widgets were able to be displayed high res like that D:
    Reply With Quote

  9. #389
    got dam forumers.... SnaFuBAR's Avatar
    Join Date
    Oct 2006
    Posts
    6,159

    Re: [GALLERY] cad's craptacular creations

    The HUD looks amazingly well reproduced. Good work.
    Reply With Quote

  10. #390
    and Masterz1337 too! Advancebo's Avatar
    Join Date
    May 2008
    Location
    Georgia, USA
    Posts
    2,012

    Re: [GALLERY] cad's craptacular creations

    Those are amazing

    Maybe you should add lens flares for the yellow/green lights on the magnums?
    Last edited by Advancebo; September 29th, 2009 at 02:03 PM.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 3 users browsing this thread. (0 members and 3 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •