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Thread: Yoyorast Island V2 last problems

  1. #71
    Senior Member
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    Re: Yoyorast Island V2 last problems

    Quote Originally Posted by StankBacon View Post
    shortcuts are what made the original yoyo great.
    and this

  2. #72
    Untruely Bannable~ Inferno's Avatar
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    Re: Yoyorast Island V2 last problems

    I think the massive ghost jump is a okay shortcut really. Missing it will get you killed and its not easy.

    But the run up the mountain shortcut was bad. It was easy to do and skipped the entire map.

    I don't like putting random killboxes either and I'm trying to avoid doing that.

  3. #73
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: Yoyorast Island V2 last problems

    Quote Originally Posted by StankBacon View Post
    shortcuts are what made the original yoyo great.
    As long as they're not breaking the way the map has to be played (eg, race shortcuts or making sections totally useless) then yes.

    Shortcuts were great but that was beause they linked sections together that weren't normally joined (making knowing the map even more important) and it didn't make any sections redundant.

  4. #74
    Chris chrisk123999's Avatar
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    Re: Yoyorast Island V2 last problems

    Quote Originally Posted by Inferno View Post
    I think the massive ghost jump is a okay shortcut really. Missing it will get you killed and its not easy.

    But the run up the mountain shortcut was bad. It was easy to do and skipped the entire map.

    I don't like putting random killboxes either and I'm trying to avoid doing that.
    You don't know how many times it took me to do that. I was actually aiming for the turret area, but overshot it that time and landed in a better spot. But when you miss you land right next to the ramp back up. The mountain one is pretty easy to do once you get it right.

  5. #75

    Re: Yoyorast Island V2 last problems

    Hmm. I'm gonna go with inferno. I tried it and it took me 10 tries to hit anything but water. (I still slid off and died though)

    I say keep the shortcut, but it's up to yoyo.

  6. #76

    Re: Yoyorast Island V2 last problems

    Quote Originally Posted by EX12693 View Post
    Hmm. I'm gonna go with inferno. I tried it and it took me 10 tries to hit anything but water. (I still slid off and died though)

    I say keep the shortcut, but it's up to yoyo.
    Frankly, a adding a little invisible wall is nothing big to do and can descourage anyone to spend time trying to pass this shortcut...

  7. #77
    Freakonomics Matooba's Avatar
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    Re: Yoyorast Island V2 last problems

    Simple yet effective. I hate cheatcuts

  8. #78
    the time is now tythespy's Avatar
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    Re: Yoyorast Island V2 last problems

    Quote Originally Posted by tythespy View Post
    Killboxes Ftw and invisible walls to tunnel's
    .

  9. #79

    Re: Yoyorast Island V2 last problems

    Oh look, we're using killboxes and invisible walls.

    Anyway I'd discourage adding an invis-wall to stop the ghost jump shortcut. Might block sniper tower and any other battles there.

  10. #80
    Chris chrisk123999's Avatar
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    Re: Yoyorast Island V2 last problems

    You can shoot though invisible walls but players and vehicles will collide with them. Unless he is doing them differently.

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