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Thread: Quick-Crit 2008-2009

  1. #5291
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by NuggetWarmer View Post
    About done. Not sure if I should do a visor or not.
    since is a CNC project, make the visor glass or plastic that's see-threw. If you do use glass, make it tinted.

  2. #5292
    quatamalos NuggetWarmer's Avatar
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    Re: The Studio Quick-Crit Thread

    thanks for telling me what people have been doing for odst visors for a long time. it was helpful.

  3. #5293
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by NuggetWarmer View Post
    thanks for telling me what people have been doing for odst visors for a long time. it was helpful.
    :|
    You did say if you should model the visor or not

  4. #5294
    Senior Member thehoodedsmack's Avatar
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    Re: The Studio Quick-Crit Thread

    I've seen two-way mirrored acrylic sheets that you can vaccuform into shape. Look into it. It could give you the reflective look the ODST helmets have.

  5. #5295
    show up throw up Ganon's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by NuggetWarmer View Post
    thanks for telling me what people have been doing for odst visors for a long time. it was helpful.
    yeah anyday bro

  6. #5296
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    A member of a Crysis modding team I am in has textured my shotgun, it looks awesome.


    Hopfully he will send it to me and allow me to use the texture. Smoothing has been taken of btw.
    Credit to BuLL
    http://tekjunkies.freeforums.org/member/BuLL/
    Last edited by Hunter; September 29th, 2009 at 07:49 PM.

  7. #5297
    For Auir! ODX's Avatar
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    Re: The Studio Quick-Crit Thread

    I liked it better when the lights were blue, even if that was just for rendering purposes.

  8. #5298
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    Same here, dunno why he made them green :S

  9. #5299
    Glorious Beacon of Light Disaster's Avatar
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    Re: The Studio Quick-Crit Thread

    That is nowhere near cryengine quality. If you are working on a Cryengine mod, you definitely need to ramp up the quality or its going to look like shit. At-least have a proper normal and specular map (from the looks of it, the high lights are textured on) made.

  10. #5300
    and Masterz1337 too! Advancebo's Avatar
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    Re: The Studio Quick-Crit Thread

    It looks okay, I dont like the lights being green though (ew halo 2). also the metal on the barrel should be brighter than the grip parts. And why is the ejection port on the left side of the shotgun.

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