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Thread: Yoyorast Island V2 last problems

  1. #101
    For Gnomejas sevlag's Avatar
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    Re: Yoyorast Island V2 last problems

    Quote Originally Posted by sdavis117 View Post
    OH MY GOD WHAT DID YOU DO TO MY FRAMERATE!?!? ITS BEEN KILLED WITH A BLUNT OBJECT!!!

    Seriously though, something on the current build is just destroying my framerate. I could run past builds at ~150fps on high settings, yet I'm getting a tenth of that with everything on low.
    same here don't worry


    whatever you did kills frame rate badly, suggest reverting to a previous build or removing or undoing what was done with this one

  2. #102

    Re: Yoyorast Island V2 last problems

    This one has brand new lightmaps and all the invisible walls removed. Other than that it's all script changes iirc, so there's something wrong with the scripts.

  3. #103

    Re: Yoyorast Island V2 last problems

    K let's start with the positive things :
    1 - doors and shields seem to sync once for good.
    2 - There didn't seem to have anymore invisible walls.
    3 - I still think this map is going to rock your world.

    Negative stuff :
    1- There's (in this build and in the build before) some REAL FPS/LAG ISSU !!! And the guys experimenting this problems didn't had it with older builds... this happened since you changed something in the script Ferno maybe... Well it's the reason everybody seems to agree on... Anyway it's not due to to many polys..
    2 - The menu for "optimize map" option and stuff is not accessible. Now frankly I'd prefer we get rid of that.. We know now that 1st fps issues were due to some guys running peer to peer while playing halo.. and actual FPS issue , we just talked at point 1.
    3 - There's still some scenery clipping.. maybe this is due to the 2 new panic teles... plz Ferno try to stop their anims as you said , it could help.. unless it's also script related..

    It's a bit desperating to have something that was fixed (FPS issue) and that fucks up again 2 builds later.. Hope you can do soem magic again ferno..

  4. #104
    Untruely Bannable~ Inferno's Avatar
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    Re: Yoyorast Island V2 last problems

    Sdavis. Do you get the same frame rate issues when you create a LAN server? Or does this only happen when you join a game?

  5. #105
    Senior Member FireScythe's Avatar
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    Re: Yoyorast Island V2 last problems

    Also, the shields by the flags are now blue, they are meant to be green (unless yoyo changed his mind), probably just a mis assigned shader when compiling the BSP.

  6. #106

    Re: Yoyorast Island V2 last problems

    I always saw the shields as blue?

    I noticed some scenery clipping issues, I'll post a vid of them when I get around to editing, rendering, and uploading.

  7. #107
    Conversation Terrorist Pyong Kawaguchi's Avatar
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    Re: Yoyorast Island V2 last problems

    Any new problems with the mongoose physics?
    If so, please report to me, preferably in video form.

  8. #108
    Untruely Bannable~ Inferno's Avatar
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    Re: Yoyorast Island V2 last problems

    I thought the green was fugly so I changed it back.

  9. #109
    SDavis Juice sdavis117's Avatar
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    Re: Yoyorast Island V2 last problems

    Quote Originally Posted by Inferno View Post
    Sdavis. Do you get the same frame rate issues when you create a LAN server? Or does this only happen when you join a game?
    Only when I joined Lancer's server. I got framerates well into the triple digits when I played the map on LAN.

  10. #110
    Untruely Bannable~ Inferno's Avatar
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    Re: Yoyorast Island V2 last problems

    Update. Apparently all the dead bodys piling up in the sync room causes your frame rate to continually drop.

    Were going to find a solution to this problem.

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