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Thread: Yoyorast Island V2 last problems

  1. #111
    Chris chrisk123999's Avatar
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    Re: Yoyorast Island V2 last problems

    We found out it's from all the rag-dolls. To many dead bipeds.

    Edit: Ninja'ed
    Last edited by chrisk123999; September 30th, 2009 at 07:08 PM.

  2. #112
    Sarcastic Bitch
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    Re: Yoyorast Island V2 last problems

    Quote Originally Posted by Inferno View Post
    Update. Apparently all the dead bodys piling up in the sync room causes your frame rate to continually drop.
    Really? I never would have guessed.

    Quote Originally Posted by Inferno View Post
    Were going to find a solution to this problem.
    Create a dummy biped, like I told you to do a while back.

  3. #113
    Neanderthal Dwood's Avatar
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    Re: Yoyorast Island V2 last problems

    Quote Originally Posted by ShadowSpartan View Post
    Create a dummy biped, like I told you to do a while back.
    What's the difference between that and what they are already doing?

    Btw did they not portal the crap outta the sync room?

  4. #114

    Re: Yoyorast Island V2 last problems

    Quote Originally Posted by Inferno View Post
    Update. Apparently all the dead bodys piling up in the sync room causes your frame rate to continually drop.

    Were going to find a solution to this problem.
    Nice to hear some enthusiasm

    ATV physics are fine now Pyong thks.

  5. #115
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    Re: Yoyorast Island V2 last problems

    Quote Originally Posted by Dwood View Post
    What's the difference between that and what they are already doing?
    I assume they are using just the normal spartan gbxmodel, which having a lot of them on the map at one time will of course create performance issues. Instead, create a low poly biped.

  6. #116
    Neanderthal Dwood's Avatar
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    Re: Yoyorast Island V2 last problems

    Quote Originally Posted by ShadowSpartan View Post
    I assume they are using just the normal spartan gbxmodel, which having a lot of them on the map at one time will of course create performance issues. Instead, create a low poly biped.
    I agree with this. Someone create like a 10 poly biped and be done with these shenanigans. The problem with the pollies is that on the clients there are 2x, that's why Freelancer didn't have any problems is because his machine is beast.

  7. #117
    Chris chrisk123999's Avatar
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    Re: Yoyorast Island V2 last problems

    We have a fix for it I believe. Although a 10 polly biped would work much better.

  8. #118
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    Re: Yoyorast Island V2 last problems

    Quote Originally Posted by chrisk123999 View Post
    We have a fix for it I believe. Although a 10 polly biped would work much better.
    What is your "fix"?

  9. #119
    Chris chrisk123999's Avatar
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    Re: Yoyorast Island V2 last problems

    Ask Inferno. I'm not positive what it is, but he said he can fix it.

  10. #120

    Re: Yoyorast Island V2 last problems

    I have an idea. Crush more tofu.

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