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Thread: Halo weapons converted to UT3 (WIP)

  1. #11

    Re: Halo weapons converted to UT3 (WIP)

    what you're seeing there is not going to be final. It was early testing stages. Right now, a acecutter over at the UT3 forums offered to do the scripting of the weapons for me while I give him the proper information and assets since I have limited knowledge of UnrealScript. He's implemented melees, grenades, grenade types, and last I heard he was working on reloading.

    This is the progress he has made. http://www.xfire.com/video/151caa/

    Of course, he's going to leave comments everywhere in the scripts so I can see what he did and how he did it.

    I'm just thankful the Unreal modding community is so willing to help out a fuckin noob like me lol.
    Last edited by t3h m00kz; October 3rd, 2009 at 08:09 PM.
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  2. #12
    Rocket jump! Lateksi's Avatar
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    Re: Halo weapons converted to UT3 (WIP)

    That's really nice! But I see that the guns animations are rendered at low fov or something cause you can't see the back. Anyway this project is going to be a really good reason to play UT
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  3. #13
    Untruely Bannable~ Inferno's Avatar
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    Re: Halo weapons converted to UT3 (WIP)

    Are the keys correct? Middle mouse zoom + F melee?
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  4. #14

    Re: Halo weapons converted to UT3 (WIP)

    Quote Originally Posted by Inferno View Post
    Are the keys correct? Middle mouse zoom + F melee?
    They can be, you can re-set the keys. You may have to bind a few things in i the .ini however, since things like ToggleMelee which is available for consoles you can't bind in the menues.

    This guy is making amazing progress. I absolutely cannot believe he got this done within a week. it's unbelievable that he went as far as to do all this stuff for me, hopefully I'll be able to go over the scripts and understand what he did. Massive props to this dude.

    He's got the reload system done.
    http://www.xfire.com/video/152803/
    Last edited by t3h m00kz; October 1st, 2009 at 05:17 PM.
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  5. #15

    Re: Halo weapons converted to UT3 (WIP)

    sorry for the double post but here's a bit of an update:

    http://www.xfire.com/video/15612c/
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  6. #16
    Untruely Bannable~ Inferno's Avatar
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    Re: Halo weapons converted to UT3 (WIP)

    Why are the animations all running at different speeds. Some anims are way to fast while others are in slow motion.

    The HUD is great though. Looks like I should get started on UCEv2.

    Oh and prosef. You gonna do vehicles?
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  7. #17

    Re: Halo weapons converted to UT3 (WIP)

    There's like, a time limit you can add to all the weapons, some of them are a bit off obviously lol

    Unreal doesn't use the keyframe count like Halo, it's wierd

    Vehicles, idk.. I've never been a fan of vehicles in FPSes but if I feel down for it maybe.
    Last edited by t3h m00kz; October 4th, 2009 at 02:26 PM.
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  8. #18
    am I an oldfag yet? Heathen's Avatar
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    Re: Halo weapons converted to UT3 (WIP)

    Looks pretty good.
    Its obviously just a start.
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  9. #19
    A Loose Screw Phopojijo's Avatar
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    Re: Halo weapons converted to UT3 (WIP)

    Great work man, sorry I couldn't be more help with your questions.
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  10. #20

    Re: Halo weapons converted to UT3 (WIP)

    whadayamean brosef
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