Release gametypes with the map!
Release gametypes with the map!
...Wait,... So, this map is ACTUALLY getting released?
OK, Seems like it's still not done afterall... it's a never ending story damit.
Ferno, this is a list for you my friend :
- No hog spawning in race mode (check other vehicles too, Im not sure bout those).
- only 2 hogs in garage in classic KOTH (u should check all the vehicle spawning in KOTH and crazy KOTH) They should be like in SLAYER.
- There seem to be a problem with KOTH gametype cause we only succeed to play Crazy KOTH but not classic KOTH where there's only one hill (at panic hill like in yoyoV1).
- Problem with Random Tele : Sometimes if you dont go slow, you pass through.. Chris, got a good idea : make the volume trigger bigger... so the delay before teleportation shouldn't be a problem anymore.
- Ferno, plz add a little invisible wall (like I shown you on the scheme) on the ramp ghost Chris Shortcut you know... he 've been able to make it too much.
- There've been little sync problems with Doors for lot of people... Chris got an idea on how you guys could fix it.
Come on we can make it! Thks to all the betatesters !
The bug list keeps getting shorter and shorter.
Keep it up, Inferno.
And I'm glad to see backpack weapons. Not enough maps use those.
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...heard nothing about adding the original AR shader... Is there any consideration on adding this? It's minuscule, I know, but it'd be better than looking at that shitty AR.
Actually, that caused to many problems and got scraped right away. I wish it still had it, but it caused to many problems. When we tested it, it stopped the random teleporter from working... (overloading the engine or something). To many scripts checking the players. The scripts are fine, it's the game not doing it right for some stupid reason.
Put an open sided box of invisible walls around the random teleporter entrances so if it doesn't teleport you immediately you don't think you're falling to your death...
Already fixed both of these problems.
I had: (if ( = (unit_get_health is_race_check) 0 )
Where I was supposed to have (if ( <= (unit_get_health is_race_check) 0 )
It's fixed.
It's a problem with the custom gametype not the map.
Easy to add a invis wall there so you cant run through the trigger.
I'll do that tommarow.
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ATV needs more melee!![]()
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