Quote Originally Posted by sleepy1212 View Post
post the debug sapien gave you...i helped someone get the wasp in-game a couple weeks ago..

there were issues with the pelican_engine.sound_looping which you can rip or simply copy+rename the banshee loop.

...and you should probably back up the original cyborg animation tag and replace it with the one that came with the wasp, no worries though, it comes with all the stock animations but also has the wasp ones added. this is why it shows up in sapien but not in-game...assuming you checked all the game boxes in sapien :P
The sapien debug shows nothing, just the normal startup/shutdown text, but I'll try the looping noise. Thanks.

Quote Originally Posted by Sever View Post
You know, you could've avoided all of these problems stemming from the inclusion of the Wasp by taking our earlier suggestions about the map's design...
The suggestions that involved scrapping the main part of the map? :P Thanks, but no thanks. I have been taking the other suggestions into account, and my conversations with Con reflect that. The wasps are simply one more experiment to see how they might effect gameplay.