Your forerunner style is so unique. I like it.
Your forerunner style is so unique. I like it.
decided it was better here than in my thread.
That mag out looks awful, has almost no force, as is the same with the mag insert. You also still don't seem to understand how to hold an SMG's mag correctly. Take a closer look at Halo 3's, the hand is rotated downward, and the palm sort of wraps around it along with the fingers. The way you've been doing it, he's simply supporting the mag rather than controlling it's movements fully.
Haha, yeah I know about the mag holding because I never finished that. I'll work on that as well as porportionate forces. Earlier, it was way too strong and it snapped everywhere and looked alot like the world's fastest mag-reloader.
I think you'd do a better job on something unique... Copying halo 3 animations always ends with unattractive work, because halo 3s animations were pretty shoddy. they had a lot of flow, but no realism. However one thing i notice, is that this animation has a much better flow than your previous work. Good job, keep practicing
bah, the smg mag is rigged wrong, it shouldn't eject the whole clip holder and such. I could give you a whole new one that is rigged right but that animation needs alot of work. Also why such big attachments?
@caggerin
i like your model but the "plugs" don't seem like something the forerunners would do (no offense) the waterfall parts are cool but i dont like the plugs
i like your forerunner style, though the plugs imo dont feel very forerunner
If you've got any ideas....
I just don't want them to be generic supports, they've got to have some sort of purpose.
I can probably reshape them so they look far more Forerunner and still keep the "plug" functionality, though.
Possibly like:
_-/=======
_/
with the upper prong being a retracted plug, and the lower being connected to the wall.
http://en.wikipedia.org/wiki/Rube_Goldberg_machine
Might still be processing, give it a few minutes.
So yeah, this is an animation I did at school (I'm in a 3d animation program). Took me like 5 ish days because I suck, 6 hrs a day. I didn't really know anything about animation before this, so I spent a lot of time figuring things out. I realize its not very good since its my first so yeah, lemme know what you think.
Also, I had a much higher quality one rendering in mental ray, but some douchebag in my class decided to shut off the fucking computer and none of it saved, seriously WTF. The computers there suck and rendering takes forever, so I just switched to scanline renderer (and of course I had to redo my materials!) So I could finish rendering it.
E: Almost forgot, the goal of this exercise was to create a device to turn off a TV, I got a little creative with it, as you can see.
I did a quick import, to see how it would be looking so far. I was told I was going to need to add more poly's, so I'll be doing that soon.
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