Okay, so I've been working on an SMG set for a UT3 mod lately that will feature Halo 1 assets and functionality.
However I'm also wanting to get this into CE as well, understandable right
Okay, so I'm having an issue.
This is the animation set I want to be using. I've done the animation set, then deleted all of the FP arm skeletal bones, and exported the SMG model.
However, I get into Halo, and I get this:
Originally, my SMG looked like this in Max, and still does if I import the SMG and FP arm models
HOWEVER I use the animation importer, and this is what happens:
I am raging so hard, spent a good couple of hours on those SMG animations, only to get shat on by some retarded node crap.
IS THERE ANY HOPE FOR THIS
oh and it looks and works and is scaled perfectly in Unreal. THE SAD, SAD IRONY
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