1) Aint a WoW Clone
1: MMO = WoW clone, everyone knows that.

But seriously, I wouldn't mind if it took a bit after a good game. What makes it extremely different? (i.e. the flying mechanic isn't extremely different)
2) Over 400k people at pre-launch. Even more at launch.
2: Number of people relates to the game? Is it for economy or what? I know WoW suffered for the period that China was gone, is that what you mean?
3) Graphics beat the shit outta WoW
3: From what I've seen, only player models look especially good. Everything else looks like WoW environments. Are they just running on shitty machines? (Screenshot from you might help me)
4) Being a korean game, the grind is nonexistant (as of level 30/50 for me anyways) as leveling is strictly based around quests.
4: I'm reserving this spot for the phrase "strictly based around quests". See below. On another note, WoW has the ability to be grindless, as Zygor's guide have shown me. Admittedly, it takes a lot of effort to find a path like his, but I feel like that's worth a mention.
5) Character editor is simply amazing
5: K... I suppose uniqueness is nice. I'm actually more worried about the reskinning of armor. Wasn't a passive perk of armor sets looking nice?
6) Music is impressive
6: I'd like to hear a soundtrack. And by that, I mean add a soundtrack to my library either way.
7) Storyline is amazing.
7: This is what set off a red alarm for me. See that quote in #4? "Strictly based around quests" and "storyline" make me think "linear". Am I wrong on this?
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