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Thread: Yoyorast Island V2 last problems

  1. #421
    Senior Member
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    Re: Yoyorast Island V2 last problems

    Anyone have a link to the video?

  2. #422
    . .Wolf™'s Avatar
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    Re: Yoyorast Island V2 last problems

    Appearntly freelancer havent posted it yet.Durr Search on youtube for Yoyorast island v2 release trailer

  3. #423
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    Re: Yoyorast Island V2 last problems

    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.

  4. #424
    Untruely Bannable~ Inferno's Avatar
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    Re: Yoyorast Island V2 last problems

    Nice use of old builds in a release trailer.

    The best part is at 1:52. See that guy. He's awesome.

    Also you probably use the original origins in a trailer. Or at least put a disclaimer that you changed them so people don't get confused.

    Besides that, pretty good trailer.

    What's Timo's xfire or aim. I need help with HUDs.
    Last edited by Inferno; October 10th, 2009 at 11:10 AM.

  5. #425
    Rocket jump! Lateksi's Avatar
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    Re: Yoyorast Island V2 last problems

    Delta Halo UI in YoyoV2? That would be badass.

  6. #426
    Neanderthal Dwood's Avatar
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    Re: Yoyorast Island V2 last problems

    Quote Originally Posted by Lateksi View Post
    Delta Halo UI in YoyoV2? That would be badass.
    It's not done yet.

  7. #427
    . .Wolf™'s Avatar
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    Re: Yoyorast Island V2 last problems

    Delta ui is done,the maps aint Also you mean the ghost jump? Yeah spirit failed there!

  8. #428
    Untruely Bannable~ Inferno's Avatar
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    Re: Yoyorast Island V2 last problems

    It won't fit. We only have like 5mb of cache space left.

  9. #429
    show up throw up Ganon's Avatar
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    Re: Yoyorast Island V2 last problems

    cool video, you're editing is pretty bad and u suck @ the game :]

  10. #430
    Chris chrisk123999's Avatar
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    Re: Yoyorast Island V2 last problems

    http://www.xfire.com/video/15ecfd/

    So... I was running the map on my old computer because my main one is in for repair. I think a rock is missing a base map in the shaders?

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