my god i hate the halo origins.
Assuming this is for rendering purposes only, you could surely use some more sides on the ring to make it look smoother. Its especially noticeable on the inner part of it.
It's a WIP...that pretty much explain the main ring being low poly. I haven't done anything to it at this point so not much of is finish. I also plan on applying turbo smooth and 36 sides is way more than enough.
Too flat. Pretty sure the chevrons are more pronounced than that.
Faster? Slower? does it seem not random enough?
This is for my main menu system like I said before. The idea is that the items in the menu will be showing on those tiles and then flip through a bunch of them until it gets to it's actual menu option. When you make that selection the tickers all flip again to the new items again.
Needs to be about 2x slower I'd say. Right now, I'm seeing a blur.
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