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Thread: What Stock Map do you think has the Best Gameplay?

  1. #61
    Shaka when the walls fell sleepy1212's Avatar
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    Re: What Stock Map do you think has the Best Gameplay?

    Quote Originally Posted by English Mobster View Post
    Here's how I design a map, personally:

    • Multiple routes to the flag. If you include vehicles in your map, make one designed for vehicular combat while the other one is designed for infantry only.
    • Put one or two power weapons on the map, and make it so you have to take the longest possible route to get to these weapons.
    • Think as if you are making a map for Team Fortress 2, with a few changes to allow for Halo's gameplay (vehicles and whatnot). Make a sniper perch at each base, then one or two out in the middle. However, if it allows for too much camping, DON'T put the sniper rifle near the sniper perch. Make it so players have to go get the sniper rifle THEN go up on the perch and own everything. Make some tight corners as if you were designing them for a Pyro ambush, so players will turn the corner and immediately have to start shooting at someone they had no clue was there five seconds ago. Make tiny nooks and crannies as if you were allowing a Spy to recharge his cloak, except utilize them in Halo for hiding players so they can sneak past/ambush a group of enemies going down the path. You'd be surprised how well it works.
    • If you have ANY kind of chokepoint, put another side path around it. Make it so players can break through a team camping a point and be able to flank them.
    • Make it so whatever one team does, the other team can counter it. DOUBLE-CHECK BOTH SIDES CAN COUNTER SOMETHING WHILE IT'S STILL ON PAPER. If you give one team a shotgun, either give the other team another shotgun or a flamethrower.
    • The only place you should NOT have alternate routes is directly in front of the flag. This promotes teamwork to break through a team which is just camping the flag. If the flag guy can escape without anyone knowing where he is, the cap is essentially guaranteed, and there is ZERO tension for the flag guy. Make it so the guy has to go RIGHT past where the enemy team is, creating tension. Tension is good. Tension = Fun. Why do you think people watch scary movies?
    This plus use spawn points to counter spawn killers and when you use vehicles, place another that counters (defends against) that vehicle

    Quote Originally Posted by p0lar_bear View Post
    Chiron is fucking awesome once you realize how the layout works, which is something the average Halo player can't be assed to do.
    and this.

    chiron is my favorite, the only thing they failed on was that most of the rooms can be used as nade traps...which i do whenever i have nades lol. I also like how you dont really need your team, since it's very likely that your team will be filled with douchebags anyway...with at least one guy meleeing the afk guy for minutes on end.
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  2. #62
    Senior Member PopeAK49's Avatar
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    Re: What Stock Map do you think has the Best Gameplay?

    Quote Originally Posted by Pooky View Post
    Have none of you looked at Blood Gulch lately? There's no 'symetry' whatsoever to it.
    It depends on what form of symetry you are thinking of.

    In this case, the creators focused more on symetry than balance. Maybe it was balance you were thinking of.
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  3. #63
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: What Stock Map do you think has the Best Gameplay?

    My two personal favourites are Sidewinder and Hang 'Em High. Sidewinder has a classic shape with many available routes to the flag, and the way it's laid out makes the pistol less of a powerful weapon; it's too close to use it or too far to use it for half the time. Hang 'Em Highhas ample cover and it's tight enough where the pistol doesn't become all-powerful. This map has an emphasis on learning grenade placement.
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  4. #64
    got dam forumers.... SnaFuBAR's Avatar
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    Re: What Stock Map do you think has the Best Gameplay?

    timberland is actually my favorite
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  5. #65
    Rocket jump! Lateksi's Avatar
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    Re: What Stock Map do you think has the Best Gameplay?

    Quote Originally Posted by Warsaw View Post
    Sidewinder has a classic shape with many available routes to the flag, and the way it's laid out makes the pistol less of a powerful weapon; it's too close to use it or too far to use it for half the time.
    I like Sidewinder too, but the guy with a sniper is at huge advantage.
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  6. #66
    Senior Member PopeAK49's Avatar
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    Re: What Stock Map do you think has the Best Gameplay?

    Quote Originally Posted by Lateksi View Post
    I like Sidewinder too, but the guy with a sniper is at huge advantage.
    Not if you have a really good counter sniping spot.
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  7. #67

    Re: What Stock Map do you think has the Best Gameplay?

    Quote Originally Posted by =sw=warlord View Post
    I didn't say it was exactly symetrical i said it was balenced and i pointed out what i ment by that.
    Its not balanced.


    SCRATCH EVERY OPINION IN THIS THREAD.

    Best game EVER is no shields, invisible team shotguns on Chiron.
    Holy shit. Old CAF server <3
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  8. #68
    Neanderthal Dwood's Avatar
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    Re: What Stock Map do you think has the Best Gameplay?

    Quote Originally Posted by blind View Post

    Best game EVER is no shields, invisible team shotguns on Chiron.
    Holy . Old CAF server <3

    THIS WEEKEND, HCEL.

    LET'S DO IT. Oh and don't forget to bring Cerebrum guyz.
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  9. #69
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: What Stock Map do you think has the Best Gameplay?

    Quote Originally Posted by blind View Post
    Its not balanced.


    SCRATCH EVERY OPINION IN THIS THREAD.

    Best game EVER is no shields, invisible team shotguns on Chiron.
    Holy shit. Old CAF server <3
    I love you.
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  10. #70
    SDavis Juice sdavis117's Avatar
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    Re: What Stock Map do you think has the Best Gameplay?

    Quote Originally Posted by p0lar_bear View Post
    I love you.
    ^Agreed

    More people need to try it. Really is the way that Chiron should be played.
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