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Thread: [WIP] Delta Towers

  1. #161
    got dam forumers.... SnaFuBAR's Avatar
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    Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~

    Should be some updates tomorrow.
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  2. #162
    got dam forumers.... SnaFuBAR's Avatar
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    Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~

    beta soon. contact Inferno for the map!
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  3. #163

    Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~

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  4. #164
    Chasing Meteors Sever's Avatar
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    Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~

    Fix the stairs - they have no player clip. I'd also say fix the map, its gameplay and function are lacking (though the form is done quite nicely in some areas) but I'm saving my monthly mapping rant/commentary for bigger better things.
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  5. #165
    lol modacity Timo's Avatar
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    Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~

    Some shots of what it looks like so far:




    Red Base (edit: it's is actually blue base):




    Not sure how gameplay will pan out - there's not too much head cover anywhere, easy pickings for pistol whores.
    Last edited by Timo; October 14th, 2009 at 08:17 PM.
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  6. #166
    Neanderthal Dwood's Avatar
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    Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~

    Looks pretty good, visual-wise. Get gameplay more now.
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  7. #167
    Senior Member
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    Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~

    looks cool

    shame it plays horribly!
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  8. #168
    Movie Maker Siliconmaster's Avatar
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    Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~

    Wow. Looks beautiful. I'd download it just to run around in it. Of course, that's my viewpoint with every map. If that contributes to the Delta Halo UI, that's going to be one damn nice UI.
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  9. #169
    lol modacity Timo's Avatar
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    Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~

    Ok, so people that got to look at the map today, Inferno wants to know:
    -What should be retextured or added to (other than what's obviously unfinished).
    -What they thought of the atmosphere of the map

    The textures are nice as is, the only thing I don't like is that the tile texture for the floors are too repetitive.
    Personally think the atmosphere of the map is good, although it needs more plant life. If it's supposed to look brand new, there would be plants or something in those extruded parts around the center, and the very center patch of dirt would be a center piece of some kind. I think a massive tree would be awesome. Or put glass down and have random covenant AI duke it out in a box since it looks like it's an arena of some kind. Something.

    The blue base needs something added to it, it's too empty as is. Covenant barrels maybe, or just add in some extruded blocks like there are in the AotCR rooms.

    It'd be cool if the structures that aren't bases had the massive flares like the bases in infinity as well.


    oh, and the skybox isn't finished if you hadn't realised :x
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  10. #170
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~

    Quote Originally Posted by Timo View Post
    Some shots of what it looks like so far:

    Not sure how gameplay will pan out - there's not too much head cover anywhere, easy pickings for pistol whores.
    Are you kidding? I ran a test solo with snaf and there's plenty of cover outside of the bases, though only from one or two directions.
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