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Thread: Quick-Crit 2008-2009

  1. #5511
    Hey there! Llama Juice's Avatar
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    Re: The Studio Quick-Crit Thread

    I'll be experimenting, finding different ways to do it... try different paints... see what I can find that's most cost effective/easy.

    Some other people use normal fabric paint and rollers over a stencil, then heat seal it with an iron or possibly a hair dryer? I have a hot air gun (hair dryer on crack) so I'll probably try with that, but... *shrug* we'll see how this all goes.

  2. #5512
    Chasing Meteors Sever's Avatar
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    Re: The Studio Quick-Crit Thread

    You should learn silkscreening. Take a class for it - it's not only a great way to make your own shirts, but it's also quite fun!

  3. #5513
    Hey there! Llama Juice's Avatar
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    Re: The Studio Quick-Crit Thread

    Yea, I looked into that briefly and decided that I don't have the space for it. :/ lol

  4. #5514
    Chasing Meteors Sever's Avatar
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    Re: The Studio Quick-Crit Thread

    Don't have the space for it? Bullshit. All you need is space enough to lay your target fabric flat, which you obviously already have. All it takes to do your own is a piece of framed silkscreen, your stencils, ink, and a few tools - it can be as large or as small as you want. When I did it, the one that I used was about 18 inches square, but the teacher had a bunch of other examples that varied in size and complexity.

  5. #5515
    Free Kantanomo English Mobster's Avatar
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    Re: The Studio Quick-Crit Thread

    New Gridlock-y things:

    Not a fan of the tiling at the top there, but it's something I'll have to fix. And yes, those windows ARE ew.



    Last edited by English Mobster; October 14th, 2009 at 10:17 PM.

  6. #5516
    Glorious Beacon of Light Disaster's Avatar
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    Re: The Studio Quick-Crit Thread

    You'd be better off abandoning tiling textures for most of the buildings and using unique unwraps. Right now, the tiling texture consistency looks really bad.

  7. #5517
    Free Kantanomo English Mobster's Avatar
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    Re: The Studio Quick-Crit Thread

    I've been thinking of using unwraps for the majority of the buildings. I don't think ALL of them need it, but definitely the exterior of the escalator area and the train station need them.

  8. #5518
    Senior Member =sw=warlord's Avatar
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    Re: The Studio Quick-Crit Thread

    Biped nearly done, i've started on doing the smoothing groups so hopefully a few of the things looked off before now look better.
    I've relaxed the arms a little and moved the posture a bit as well.
    I've put the halo 1 stock biped next to mine to show a comparison of mine and the stock.
    I decided to leave the bad that was on the stomach out as i didnt like it design wise as i said before this isnt a complete true to origin model more of a modernisation and reimaginated version.
    Any C&C would be greatly appreciated.
    Im looking forward to getting this rigged and Sandbox2.

  9. #5519
    Hey there! Llama Juice's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by English Mobster
    When I saw this image I was like "Is this English's work?" because you always do some horrible ugly triangulated mess of destruction on your buildings. Last time you posted something like this we all gave you tons of reference to look at, it'd be cool if you actually referenced some broken buildings (or even look at how Bungie did it) and tried to replicate it because as it stands your destruction looks beyond terrible.
    Last edited by Llama Juice; October 15th, 2009 at 08:09 AM.

  10. #5520
    InnerHoaers mech's Avatar
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    Re: The Studio Quick-Crit Thread

    This thread needs to be split.

    Well, I'm going to be playing at a show Oct 31st and need crit on a some I'm working on. It's a little sloppy because I was improvising different Ideas, I want to know what you guys think.

    Ignore that last minute or so.

    http://www.filefront.com/14729007/scoop4.wma

    Would you rave to this? There's going to be alot of people and I want to get them moving.

    Last edited by mech; October 15th, 2009 at 03:16 PM.

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