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Thread: tool lightmaps

  1. #1
    Shaka when the walls fell sleepy1212's Avatar
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    tool lightmaps

    1: what are the upper and lower limits for tool lightmaps (i generally use 0 0.9) or the sapien equivalents?

    2: why do i have to keep re-running lightmaps when i already have one everytime i re-run structure? seems to me i should be able to use the same level.bitmap when i've only made minute changes.
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  2. #2
    Chris chrisk123999's Avatar
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    Re: tool lightmaps

    It has to UVW the lightmaps. And if you added anything, it would mess it up.
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  3. #3

    Re: tool lightmaps

    Doesn't anybody use the HCE tutorial anymore? It comes with the game, and this sort of information that people keep asking is readily available therein...
    I understand people coming here with difficult problems, and there is no shortage of such problems in modding Halo, but basic command parameters can be found all over the place.
    What is today's youth coming to? Doesn't anybody know how to figure things out for themselves?
    [/rant]

    e: by the way, this is what happens when you use the same lightmaps after restructuring:




    As chris said, the lightmaps are UVWed onto the level geometry. When you change the geometry, the lightmap UVWs change (you'd be surprised by how much- they use an interesting algorithm for packing them together) and then the lightmap image you had before gets mapped in a really strange way.
    Last edited by Rob Oplawar; October 15th, 2009 at 10:06 PM.
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  4. #4
    Chris chrisk123999's Avatar
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    Re: tool lightmaps

    I'm almost positive that the HEK tutorial only goes over Sapien radiosity.
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  5. #5
    is a rooster Ro0ster's Avatar
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    Re: tool lightmaps

    Quote Originally Posted by chrisk123999 View Post
    I'm almost positive that the HEK tutorial only goes over Sapien radiosity.
    It does, but it does mention that you can run it in tool (though it doesn't tell you how).
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  6. #6

    Re: tool lightmaps

    Whatever. The point is, when I was a kid, when I asked my parents what a word meant they'd tell me "the dictionary's right there." Seriously, you have resources. Use them.
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  7. #7
    Shaka when the walls fell sleepy1212's Avatar
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    Re: tool lightmaps

    the only info i've found is the command line itself and a few different radiosity qualities. HEK is very limited. in fact, highly detailed information about tool (and guerilla for that matter) is almost non-existant. otherwise i wouldn't have posted. i would have found it myself.

    so go ahead and find this mystical tutorial you're talking about. if it existed, the technical aspect of this forum wouldn't.


    the reason i asked about the level.bitmaps is that i only added portals...i wasn't necessarily talking about UV'ed geometry, although that makes perfect sense. thanks everyone for that.

    one of my testers was complaining that a particular area of the map was clipping out so i went back and portalled to see if i could reduce what was being rendered outside of that area.

    my issue there is that sapien won't run radiosity but tool will, it just takes 45 minutes (at 0 0.9) while the changes i'm making only take a few minutes. this is where using the same lightmap or using a much lower quality lightmap would save time while testing.

    once that is fixed i'd like to use a high quality lightmap. hence the question about tool.
    Last edited by sleepy1212; October 16th, 2009 at 01:48 PM.
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  8. #8
    Chris chrisk123999's Avatar
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    Re: tool lightmaps

    I think portals effect lightmaps. Not positive but I think it changes where stuff is located in the BSP tag.
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  9. #9
    Shaka when the walls fell sleepy1212's Avatar
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    Re: tool lightmaps

    could be....don't they define clusters?
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  10. #10
    Chris chrisk123999's Avatar
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    Re: tool lightmaps

    Yes. I think.
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