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Thread: Modern Warfare 2

  1. #321
    Amit's Avatar
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    Re: So the upcoming CoD: MW2

    Ross, just gtfo out of the thread. You don't understand how much less of an experience it is for us.

  2. #322
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: So the upcoming CoD: MW2

    Quote Originally Posted by sdavis117 View Post
    Matchmaking tends to find the first available player at any given time to join your merry group, and it tends to ignore ping as long as your live in the same country. This means that someone with 10 torrents running and crappy DSL could join your game, and due to the peer-peer structure of the match, he will bring the entirety of the game down to his speed.
    And then they get voted out, unlike a dedicated server with AWOL admins.

    Quote Originally Posted by sdavis117 View Post
    Also, L4D and MW2 are two completely different games. L4D is more of a cooperative game that requires full servers to be played correctly, while MW2 does not.
    Doesn't really make much of a difference...?

  3. #323
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    Re: So the upcoming CoD: MW2

    ross you dont understand dedi servers are just so ℳℴℯ

  4. #324
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: So the upcoming CoD: MW2

    i'm sorry i'm so ignorant then!!!

  5. #325
    SDavis Juice sdavis117's Avatar
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    Re: So the upcoming CoD: MW2

    Quote Originally Posted by rossmum View Post
    And then they get voted out, unlike a dedicated server with AWOL admins.
    First off, the ability to vote kick someone is a best case scenario. I don't actually know any MM systems with that in place. Second of all, if the admins are AWOL, then the server will most likely be empty. Not only that, but if someone with a bad connection joins a dedi server, he does not ruin the connection of the other players. They all still have fine connections, because they are communicating with the server, not the shit connection kid. He is the only one with a piss poor connection.


    Doesn't really make much of a difference...?
    Cooperative and Competitive multiplayer games have different requirements to be fun. Generally, to be fun, a cooperative game needs the maximum allowed players, while competitive multiplayer does not.

  6. #326
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: So the upcoming CoD: MW2

    The lack of the ability to ban players is going to kill the game.

    It killed H2V.

  7. #327
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: So the upcoming CoD: MW2

    Quote Originally Posted by sdavis117 View Post
    First off, the ability to vote kick someone is a best case scenario. I don't actually know any MM systems with that in place.
    I doubt they'd leave players with no ability to get rid of laggers or griefers.

    Quote Originally Posted by sdavis117 View Post
    Second of all, if the admins are AWOL, then the server will most likely be empty.
    I think you'll find that a lot of game servers are relatively full while no admins are on. I see it all the time.

    Quote Originally Posted by sdavis117 View Post
    Not only that, but if someone with a bad connection joins a dedi server, he does not ruin the connection of the other players. They all still have fine connections, because they are communicating with the server, not the shit connection kid. He is the only one with a piss poor connection.
    Yeah, he just warps like mad. I sure do love getting a headshot on a guy only to have him teleport across the map and a magical bullet somehow hit me in the head.

    Quote Originally Posted by sdavis117 View Post
    Cooperative and Competitive multiplayer games have different requirements to be fun. Generally, to be fun, a cooperative game needs the maximum allowed players, while competitive multiplayer does not.
    It still makes no difference...?

  8. #328
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    Re: So the upcoming CoD: MW2

    im glad. no more gay server rules like NO SHOOTING WHILE RUNNING, NO SHOOTING OUT OF SIGHTS, NO SHOOTING ALL OF THAT IS UNREALISTIC

  9. #329
    SDavis Juice sdavis117's Avatar
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    Re: So the upcoming CoD: MW2

    Quote Originally Posted by rossmum View Post
    I doubt they'd leave players with no ability to get rid of laggers or griefers.
    They took out dedi servers, I doubt they care.


    I think you'll find that a lot of game servers are relatively full while no admins are on. I see it all the time.
    I'll give you this one, but they generally have a reason to be there.


    Yeah, he just warps like mad. I sure do love getting a headshot on a guy only to have him teleport across the map and a magical bullet somehow hit me in the head.
    Host>Client. The game will be like that for him, not you. His lag will not effect you. HE IS DICTATED BY THE SERVER, not the other way around. You will shoot at him and it will register correctly, because the server has placed him there. He will be the one who is shot by a magic bullet after being teleported half way across the map.


    It still makes no difference...?
    I described the difference. Different requirements of entertainment require different means to aquire them.

  10. #330
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    Re: So the upcoming CoD: MW2


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