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Thread: itt: sel begins unwrapping cliffs, makes shitty map better

  1. #991
    chilango Con's Avatar
    Join Date
    Aug 2006
    Location
    Victoria, BC, Canada
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    8,397

    Re: [WIP] Bestvelations

    shut up you you dont know anything

    The sky might be finished tonight, then hopefully the lightmaps won't take long. Finishing touches.

  2. #992
    Senior Member
    Join Date
    Jun 2007
    Posts
    5,414

    Re: [WIP] Bestvelations

    C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool lightmaps levels\revelations\revelations revelations 1 0.002
    Couldn't read map file './toolbeta.map'
    i'm going to render final lightmaps for revelations of levels\revelations\revela
    tions, and i'll stop when red+blue+green = 0.002000.
    Hit control-c now if this isn't right.
    the meter definition ui\hud\cyborg shield does not specify a stencil bitmap grou
    p.
    the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.

    an object or light spanned 88 clusters.
    an object or light spanned 88 clusters.
    an object or light spanned 88 clusters.
    an object or light spanned 88 clusters.
    start levels\revelations\revelations
    0.000000
    0.289472
    0.288828
    0.288292
    0.287781
    0.287308
    0.286878
    0.286422
    0.285978
    0.285543
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    0.284731
    0.284314
    0.283903
    0.283498
    0.283101
    0.282704
    0.282310
    0.281923
    0.281538
    0.281155
    0.280773
    0.280396
    0.280020
    0.279648
    0.279277
    0.278918
    0.278553
    0.278188
    0.277826
    0.277471
    0.277116
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    0.276407
    0.276056
    0.275706
    0.275359
    0.275011
    0.274667
    0.274325
    0.273984
    0.273644
    0.273305
    0.272970
    0.272635
    0.272302
    0.271971
    0.271642
    0.271314
    0.270987
    0.270660
    0.270336
    0.270013
    0.269690
    0.269369
    0.269050
    0.268729
    0.268410
    0.268094
    0.267778
    0.267463
    0.267149
    0.266836
    0.266524
    0.266215
    0.265906
    0.265598
    0.265290
    0.264985
    0.264681
    0.264378
    0.264077
    0.263776
    0.263476
    0.263179
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    0.247055
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    0.246300
    0.246049
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    0.244816
    0.244567
    0.244320
    0.244072
    0.243826
    0.243580
    0.243334
    0.243088
    0.242844
    0.242601
    0.242360
    0.242117
    0.241874
    0.241632
    0.241391

    18 HOURS WORTH DOWN

    ABOUT 4 YEARS TO GO

  3. #993
    Movie Maker Siliconmaster's Avatar
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    Posts
    2,192

    Re: [WIP] Bestvelations

    Hahahahahahaha. I know the feeling. Shit, have fun waiting.

  4. #994
    show up throw up Ganon's Avatar
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    Apr 2008
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    2,144

    Re: [WIP] Bestvelations

    maybe if his processor wasn't a piece of shit

  5. #995
    Neanderthal Dwood's Avatar
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    Sep 2008
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    4,186

    Re: [WIP] Bestvelations

    You're doing it wrong. Use XP to compile.

  6. #996
    +rep to cure coronavirus n00b1n8R's Avatar
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    Australia
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    Re: [WIP] Bestvelations

    Did you fix the invisible wall and put the glass where it was missing?

  7. #997
    Senior Member
    Join Date
    Jun 2007
    Posts
    5,414

    Re: [WIP] Bestvelations

    That issue was 'already' fixed, firescythe compiled that build, but I have added more playerclipping geometry to force them to fall off.

    You can try exploiting it more when it's released.

    Also

    0.232100

  8. #998
    . .Wolf™'s Avatar
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    547

    Re: [WIP] Bestvelations

    Good luck with this, Have fun raging when computer crashes :OOOO

  9. #999
    chilango Con's Avatar
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    Re: [WIP] Bestvelations


  10. #1000
    show up throw up Ganon's Avatar
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    Apr 2008
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    2,144

    Re: [WIP] Bestvelations

    thats what im fucking talking about, very nice.

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