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Thread: [WIP] ff_landslide Public Beta (Single_Player)

  1. #11
    Untruely Bannable~ Inferno's Avatar
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    Re: [WIP] ff_landslide Public Beta (Single_Player)

    Quote Originally Posted by S3anyBoy View Post
    Inferno - AI, hud displays, respawn system
    Don't remember working on this at all...
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  2. #12
    The Prophet Brohammed
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    Re: [WIP] ff_landslide Public Beta (Single_Player)

    Quote Originally Posted by PopeAK49 View Post
    Nice spot on where you decided to do the mod on.
    Will be doing more maps as well, probably at least 1 area from each SP map.

    Quote Originally Posted by Inferno View Post
    Don't remember working on this at all...
    I asked you questions on AIM and you answered.


    ---Edit---
    I slightly updated the map, I noticed the grunts with fuel rods weren't spawning, so I fixed that and made a minor change to the respawn script.
    Last edited by S3anyBoy; October 20th, 2009 at 09:15 PM.
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  3. #13
    is a rooster Ro0ster's Avatar
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    Re: [WIP] ff_landslide Public Beta (Single_Player)

    Oh I found I bug. If you get into a ghost after killing the driver, and the next wave spawns, you will be attached to the spirit and fly in with the covenant in the spirit.
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  4. #14
    The Prophet Brohammed
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    Re: [WIP] ff_landslide Public Beta (Single_Player)

    Quote Originally Posted by Ro0ster View Post
    Oh I found I bug. If you get into a ghost after killing the driver, and the next wave spawns, you will be attached to the spirit and fly in with the covenant in the spirit.
    kthnx I forgot to make it not enterable.
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  5. #15
    is a rooster Ro0ster's Avatar
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    Re: [WIP] ff_landslide Public Beta (Single_Player)

    I just played it again and got to round 1, wave 7. I was pretty sure I killed everything, but the level would not progress. I even went into devcam to find out where that last enemies where. I could not find them. I would suggest putting a nav point to the last remaining enemys of the round via a script.

    It's a fun map by the way.
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  6. #16
    Buffalo Berry L0d3x's Avatar
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    Re: [WIP] ff_landslide Public Beta (Single_Player)

    Quote Originally Posted by S3anyBoy View Post
    kthnx I forgot to make it not enterable.
    Just use (object_create_anew ghost1), and then attach ghost1 to the spirit.
    Problem solved.

    Might play this later today after class btw, and indeed a good (though very convenient) choice of BSP.
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  7. #17
    i'd rep if i had any... MissingSpartan7's Avatar
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    Re: [WIP] ff_landslide Public Beta (Single_Player)

    Quote Originally Posted by shadowslayer123 View Post
    how did you get the life system in single player because i am making a firefight too and i thought it would be awesome to have multiple lives
    but isn't everyone making firefight maps (not that i'm any better), but point is how did you do it?
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  8. #18
    Buffalo Berry L0d3x's Avatar
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    Re: [WIP] ff_landslide Public Beta (Single_Player)

    Feedback:

    Set your ai to guarding_at_guard_position, because atm, they exit the dropship, and just walk around at a leisurely pace.

    Perhaps add some more variety in your dropship waves.

    Clever "death" script. I'm guessing you wait until the player biped health is very low, and then you teleport him to the starting position and give him the original equipment?

    It got pretty fun towards the end of a round. But you should really let the ai apply more pressure on the player. Consider using ai_follow_target_players.

    Oh and add in a random wraith now and then. And hunters (you can attach bipeds to the cargo from the Spirit, so this means you can get hunters attached to the spirits, and then attach the ai afterwards).

    I also think adding a squad of marines after each round could add to the fun. Or perhaps add a few spartan ai guys, who help defend the "main perimeter"...or let them follow you.

    But yeah, this is headed the right way.

    PS: perhaps I was wrong about the death thing: I noticed that when using game_save, after dying, you respawn where you saved it. Now I really want to know how you did it!
    Last edited by L0d3x; October 21st, 2009 at 10:13 AM. Reason: more feedback
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  9. #19
    The Prophet Brohammed
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    Re: [WIP] ff_landslide Public Beta (Single_Player)

    Quote Originally Posted by Ro0ster View Post
    I just played it again and got to round 1, wave 7. I was pretty sure I killed everything, but the level would not progress. I even went into devcam to find out where that last enemies where. I could not find them. I would suggest putting a nav point to the last remaining enemys of the round via a script.

    It's a fun map by the way.
    Apparantly one of the banshees acts dumb and will sometimes fly off into the distance. If you get stuck just use the ai_erase round# command. I'll update either tonight or tomorrow.
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  10. #20
    Neanderthal Dwood's Avatar
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    Re: [WIP] ff_landslide Public Beta (Single_Player)

    You should also note that the dead bodies keep piling up. You should have a cleanup script.

    After looking at the map, it seems that you create a game_save when the player hits a certain health. Is it okay with you or cad if I divulge the secrets of your player life system?
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