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Thread: itt: sel begins unwrapping cliffs, makes shitty map better

  1. #1041

    Re: [WIP] Bestvelations

    0.000000
    0.289472
    0.288828
    0.288292
    0.287781
    0.287308
    0.286878
    0.286422
    0.285978
    0.285543
    0.285120
    0.284731

    then I figured, why waste addition time

    C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool lightmaps levels\revelations\revelations revelations 1 0.00001
    Couldn't read map file './toolbeta.map'
    i'm going to render final lightmaps for revelations of levels\revelations\revelations, and i'll stop when red+blue+green = 0.000010.
    Hit control-c now if this isn't right.
    an object or light spanned 88 clusters.
    an object or light spanned 88 clusters.
    an object or light spanned 88 clusters.
    an object or light spanned 88 clusters.
    an object or light spanned 88 clusters.
    an object or light spanned 88 clusters.
    an object or light spanned 88 clusters.
    an object or light spanned 88 clusters.
    an object or light spanned 88 clusters.
    start levels\revelations\revelations
    Last edited by Cortexian; October 20th, 2009 at 10:34 PM.

  2. #1042

    Re: [WIP] Bestvelations

    Quote Originally Posted by Freelancer View Post
    0.000000
    0.289472
    0.288828
    0.288292
    0.287781
    0.287308
    0.286878
    0.286422
    0.285978
    0.285543
    0.285120
    0.284731

  3. #1043

    Re: [WIP] Bestvelations

    0.249360

  4. #1044
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: [WIP] Bestvelations

    Sel jumped the gun when starting lightmaps. There's UV errors so the BSP needs editing again. Who can fix the two problems?

  5. #1045
    Senior Member
    Join Date
    Jun 2007
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    5,414

    Re: [WIP] Bestvelations

    GUYS THE CLIFFS HAVE VISIBLE TILING IN CERTAIN AREAS

    OMGOMGOMOGMOGMOGM


  6. #1046
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
    Join Date
    Aug 2006
    Posts
    4,193

    Re: [WIP] Bestvelations

    You also have to fix the model so the waterfall has fog and the pits don't go down 2x the depth they should be.

  7. #1047

    Re: [WIP] Bestvelations

    Protip: Running lightmaps all the way down to 0.00001 will not be noticeably better than running it down to, say, .24

  8. #1048
    Untruely Bannable~ Inferno's Avatar
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    Re: [WIP] Bestvelations

    Quote Originally Posted by Rob Oplawar View Post
    Protip: Running lightmaps all the way down to 0.00001 will not be noticeably better than running it down to, say, .24
    I think they get a little darker if you get to 0.00001 but otherwise I just go half way.
    Last edited by Inferno; October 21st, 2009 at 07:36 PM.

  9. #1049

    Re: [WIP] Bestvelations

    0.201534

    though it's irrelevant apparently!

  10. #1050
    Cancer paladin's Avatar
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    Dec 2006
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    DGG558
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    Re: [WIP] Bestvelations

    After looking at the cliff uvs, the only way to get rid of the seams left by the box map is to unwrap the cliffs. To my knowledge, using a box uvw will always have some kind of uneven or ugly seam. I would unwrap it but I don't have much time. Sorry :\

    Besides that though, the level looks awesome. I played it for the first time tonight and was blown away at the amount of visual detail. I wasn't to detracted by the cliffs, but some spots were noticeable.

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