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Thread: [WIP] B40 Firefight Public Beta

  1. #11
    Buffalo Berry L0d3x's Avatar
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    Re: [WIP] B40 Firefight Public Beta

    Quote Originally Posted by sevlag View Post
    nice use of the b40 leak, noticed your phantoms use the same paths as the sketchy CMT drop ships

    <3 the ODST music
    I made b40 final, I did everything of that. Also, the paths in this are COMPLETELY different from those of b40_final. This map uses custom animations, whereas final used recorded anims that were stringed together.

    Oh and lol, you cheated in your screenshots!

    Quote Originally Posted by Sel View Post
    I got squished by an invisible vehicle on the ramp.

    Fix this please.
    There are death barriers that keep you from going down the pyramid. I'm guessing this is what happened to you. I should have mentioned this before though.
    Last edited by L0d3x; October 26th, 2009 at 03:50 PM.
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  2. #12
    For Gnomejas sevlag's Avatar
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    Re: [WIP] B40 Firefight Public Beta

    Quote Originally Posted by L0d3x View Post
    I made b40 final, I did everything of that. Also, the paths in this are COMPLETELY different from those of b40_final. This map uses custom animations, whereas final used recorded anims that were stringed together.

    Oh and lol, you cheated in your screenshots!
    you need to cheat to break a game sometimes :P

    but how about using those banshees at one point, and what are those hunters there for?
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  3. #13
    Buffalo Berry L0d3x's Avatar
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    Re: [WIP] B40 Firefight Public Beta

    Oh yeah I had banshees in at first, but they would tend to get stuck or splatter the marines. It just wasn't very fun. I found that the ranger elites did a better, more balanced job of danger from above. That hunter is a remnant biped from part of b40_final.
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  4. #14
    For Gnomejas sevlag's Avatar
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    Re: [WIP] B40 Firefight Public Beta

    Quote Originally Posted by L0d3x View Post
    Oh yeah I had banshees in at first, but they would tend to get stuck or splatter the marines. It just wasn't very fun. I found that the ranger elites did a better, more balanced job of danger from above. That hunter is a remnant biped from part of b40_final.
    I kinda like the funny hunter cannon

    btw for the final take those fuel rod cannons out of "cheat_all_weapons" can't pick em up so no point in having it

    but yeah fun map, btw the jackals "climbing" the center beam is kinda like in b40_final

    I had an idea for the map, at the bottom of the pyramid have a crashed pelican with scattered supplies, you know, tempt the player into abandoning the top of the pyramid for a chance to get ahold of some better weaponry (ie laser)...

    just a suggestion though
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  5. #15
    Buffalo Berry L0d3x's Avatar
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    Re: [WIP] B40 Firefight Public Beta

    The jackalls are actually the exact same beginning encounter as in b40_final. That thing was never supposed to be released, and I learnt a few things about who is trustworthy around here.

    There's also that death barrier that keeps you from leaving the main playing field. So I can't really do the crashed pelican.
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  6. #16
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    Re: [WIP] B40 Firefight Public Beta

    I get an exception data error when loading your map. It only happens wirh your map. Maybe I should redownload it then.

    E: Yeah, i redownloaded the map and it still crashes the game.
    Last edited by Amit; October 26th, 2009 at 04:54 PM.
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  7. #17
    For Gnomejas sevlag's Avatar
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    Re: [WIP] B40 Firefight Public Beta

    Quote Originally Posted by L0d3x View Post
    The jackalls are actually the exact same beginning encounter as in b40_final. That thing was never supposed to be released, and I learnt a few things about who is trustworthy around here.

    There's also that death barrier that keeps you from leaving the main playing field. So I can't really do the crashed pelican.
    like i said, its a suggestion. because the average player (if it existed) would be tempted to run past all the enemies to get, let's say BR ammo and a laser or maybe a sniper rifle...

    I'm surprised you didn't utilize the hunters as a sort of harassment mechanism. you know, have one come from left and another from the right and have them scripted to attack the player from the land bridge until he/she can dispose of them (B shot or rawkeets)

    anyways, can't wait for the final build of this firefight map, its got potential
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  8. #18
    Senior Member ICEE's Avatar
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    Re: [WIP] B40 Firefight Public Beta

    Quote Originally Posted by Amit View Post
    I get an exception data error when loading your map. It only happens wirh your map. Maybe I should redownload it then.

    E: Yeah, i redownloaded the map and it still crashes the game.
    did you try running it as a campaign map? map_name b40_firefight
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  9. #19
    Amit's Avatar
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    Re: [WIP] B40 Firefight Public Beta

    Ahh fuck me. Thanks for that. I kept forgetting.
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  10. #20
    Slightly Insane JackalStomper's Avatar
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    Re: [WIP] B40 Firefight Public Beta

    I'm liking the map, but it has it's flaws, being a beta I guess this is a given.

    My biggest concern is the following;

    Quote Originally Posted by L0d3x View Post
    There are death barriers that keep you from going down the pyramid. I'm guessing this is what happened to you. I should have mentioned this before though.
    Although this might be a sure way to contain a player, it is certainly not the best. Players don't want to feel as if they have to obey some godlike power to stay in their place. They want to feel as if they can freely explore what is given to them, this is why all of Bungie's maps are usually canyons or islands, so that the player doesn't feel confined by a magical higher power. Perhaps editing the BSP would be going too far, but scenery is not exactly out of the question. Other than that, the map is great, especially for a beta. Good work
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