Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 59

Thread: [WIP] B40 Firefight Public Beta

  1. #21
    A V A L O N TeeKup's Avatar
    Join Date
    Sep 2006
    Location
    South Carolina
    Posts
    8,104

    Re: [WIP] B40 Firefight Public Beta

    Suggestions:

    1. Add more human weapons. An AR, BR, and Rocket Launcher are hardling anything to work with.

    2. Remove the Death Barrier blocking you from the control center. it could add more layaway to game play by adding natural barriers (I.E. containers) in such for you to gain and lose ground, giving the player a sense of impending failure or gleeful resolve.

    3. I'd also like to see this done on another map. Perhaps on A30 at the cliffside pick up point. Give it the "ability to win" by surviving enough waves until evac arrives, or not it's up to you, but either way that section of the map may seem fun to do this on.
    Reply With Quote

  2. #22
    The Prophet Brohammed
    Join Date
    Feb 2008
    Location
    Picayune, MS
    Posts
    121

    Re: [WIP] B40 Firefight Public Beta

    Players die pretty often
    Needs more weapons available to the player
    Needs a larger playing area, with more cover
    Most of the marines from the pelican were killed as soon as they hit the ground (and the sergeant stayed in the pelican)

    Its fun and very frantic but pretty much the longest I survived was like 5 or 6 minutes (A timer counting your time would be nice too). Good but with room for improvement.
    Last edited by S3anyBoy; October 26th, 2009 at 08:02 PM.
    Reply With Quote

  3. #23
    Buffalo Berry L0d3x's Avatar
    Join Date
    Aug 2008
    Location
    Belgium
    Posts
    550

    Re: [WIP] B40 Firefight Public Beta

    Things I plan on fixing considering feedback:

    - Lower the grenade chance for brutes
    - Lower brute shield vitality, perhaps health too
    - Move the "back" death barrier further to the control room, or completely remove it, to let the player retreat to the control room, for a "last stand - all is almost lost" feeling.
    - More breathing space between waves.
    - Some more human weapons and ammo.

    PS: I can't remove the lower death barriers. They are there to ensure the player doesn't see the...solution I came up with to cope with AI pathfinding problems through the tunnels with "grated" areas.
    Last edited by L0d3x; October 27th, 2009 at 02:04 AM.
    Reply With Quote

  4. #24
    Cancer paladin's Avatar
    Join Date
    Dec 2006
    Location
    DGG558
    Posts
    4,614

    Re: [WIP] B40 Firefight Public Beta

    sweet
    Reply With Quote

  5. #25
    Buffalo Berry L0d3x's Avatar
    Join Date
    Aug 2008
    Location
    Belgium
    Posts
    550

    Re: [WIP] B40 Firefight Public Beta

    Well I've implemented all the changes I listed above. You can now (partially) fall back in the hallway to the control room. Marines will follow you and hold defensive positions, whereas covenant will assault you relentlessly.

    Reply With Quote

  6. #26
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
    Join Date
    Aug 2006
    Posts
    4,193

    Re: [WIP] B40 Firefight Public Beta

    Sweet glass shaders?
    Reply With Quote

  7. #27
    Buffalo Berry L0d3x's Avatar
    Join Date
    Aug 2008
    Location
    Belgium
    Posts
    550

    Re: [WIP] B40 Firefight Public Beta

    Quote Originally Posted by jcap View Post
    Sweet glass shaders?
    Lol that's what it looked like after I ripped it. What can I say, it grew on me and I kinda like it.
    Reply With Quote

  8. #28
    A V A L O N TeeKup's Avatar
    Join Date
    Sep 2006
    Location
    South Carolina
    Posts
    8,104

    Re: [WIP] B40 Firefight Public Beta

    Excellent!!

    I look forward to playing the new build.
    Reply With Quote

  9. #29

    Re: [WIP] B40 Firefight Public Beta

    Quote Originally Posted by jcap View Post
    Sweet glass shaders?
    Unfortunately HEK Plus is buggy when extracting certain tags, like the Monitor and Scorpion animations tags. This shader, is almost the exact same.

    No matter how many times you rip the god damn thing it always corrupts itself. It's probably due to how Hek Plus extracts that tag.
    Reply With Quote

  10. #30
    Senior Member
    Join Date
    Jun 2007
    Posts
    5,414

    Re: [WIP] B40 Firefight Public Beta

    Quote Originally Posted by L0d3x View Post
    There are death barriers that keep you from going down the pyramid. I'm guessing this is what happened to you. I should have mentioned this before though.
    Right on the first ramp?

    I walked up and down it several times before getting killed.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •