And the sketch Teek posted is intended to be a Mark V redesign. It's from the Art of Halo 3.
Seeming as Halo:Reach is set before Halo Combat Evolved or something like that, doesn't that mean that the technology used is not as advanced as in Halo 3.
And that no new weapons can be introduced seeming as they would be in Halo 3 if in Halo:Reach.
Tbqh, I think they should make a game continuing Halo 3 seeming as in the ending the MC is floating towards a planet and is obviously an open ending. :/
BR was in Staten's book which predates Reach. Problem solved
Also, Reach was where all (ok, not all, but humor me) the top secret shit was developed. IE, Spartan IIs. So they have some pretty good leeway I think for introducing some prototype weapons. Whether or not die-fucking-hard fans accept this is another question.
also, poland.
Actualy they should have more things than in halo 3 as weapons wouldnt be on such a ration as it was in halo 3.
Reach was a military fortress amnd as such should have pretty much everything at its disposal that the UNSC has at its disposal including prototypes.
Plus the added bonus of more resources because it wasnt as far into the war as halo 3 was.
Except this would kinda break the fact that none of those weapons (Post Halo 1) were present in Halo 1, which takes place directly after The Fall of Reach.
I'm not going to lie, I loved the simple weapon set of Halo. The weapons and vehicles introduced in Halo 2, 3, ect. were cool but meh to me, unnecessary additions.
Except the pillar of autumn rushed out of the star system to get away from the covenant onslaught.
I really doubt they had much choice in the matter and thus would explain why certain weapons were only arround in latter games [in canon anyways]
Do you really think they will spend 3 days to get every usefull weapon off reach while their being beaten to the ground?
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