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Thread: [WIP] Ascension Firefight

  1. #1
    halo cartographer/modder shadowslayer123's Avatar
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    [WIP] Ascension Firefight

    i have been working on this map for about a year now: ascension firefight is as the description says "a firefight taking place on ascension", there are 20 waves plus 5 bonus. featuring halo 3 weapons and an odst hud, halo 2 and 3 style enemies. The beta build has numerous bugs that need to be worked out but overall, if you read the description and play the map as it is intended, you wont notice most of them. This map is a good challenge to all halo players, pro or beginner. I hope to get the final released this fall, hopefully before november. The final will feature 20 complete waves, starting from an easy handfull of grunts, getting increasingly harder, with new enemies each wave. It will also feature unique things not seen in any other firefight so far, such as ariel waves, where you will be facing ranger elites with only your banshee to use. I have been working on this map alone, and built a large part of the scripts myself. If you decide to post in this topic, please tell me if you found any more bugs, and any ideas you think would go well in the map as well as things you think should be changed. To whoever downloaded this map, thanks for trying it and i hoped you enjoyed it.

    here is the download link for the beta:
    http://hce.halomaps.org/index.cfm?fid=4796

    an updated beta featuring the new wave system can be found here: (note that this beta contains only 1 wave) http://www.megaupload.com/?d=M56NDJUG

    pics:



    this was my first post about it. now it is 80% complete. newer pics featuring:

    new hud, this one is permanent

    new fp hands for onotix's odst

    new banshee skin

    and finally, onotix's odstv2



    these were all given out by xXx-Mangenkyo in his new map. Thank you very much mangenkyo. and thank you to anyone else who made these tags. I will be posting updates and hopefully release the final at the end of november. crit is welcome, so is any help or any tag donations. my xfire is shadowslayer195 for anyone who wants it
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  2. #2
    chilango Con's Avatar
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    Re: [WIP] Ascension Firefight

    It's great to see firefight coming to CE. Take out the banshee, though. Firefight is fun because there's nowhere to run and hide.
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  3. #3
    halo cartographer/modder shadowslayer123's Avatar
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    Re: [WIP] Ascension Firefight

    thank you. if you play through the map, you will see that the banshee has a specific purpose, and only appears when it is time to use it.
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  4. #4
    Teh_kid kid908's Avatar
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    Re: [WIP] Ascension Firefight

    I got to try this out.
    I'll give my opinion after playing.
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  5. #5
    halo cartographer/modder shadowslayer123's Avatar
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    Re: [WIP] Ascension Firefight

    it will appear dull because that was a very early beta. if you want, ill make a fresh copy leading up to wave 11 which has everything new.
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  6. #6
    and Masterz1337 too! Advancebo's Avatar
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    Re: [WIP] Ascension Firefight

    Quote Originally Posted by Con View Post
    It's great to see firefight coming to CE. Take out the banshee, though. Firefight is fun because there's nowhere to run and hide.
    You should check out Gamma's firefight, the original firefight for CE.
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  7. #7
    A V A L O N TeeKup's Avatar
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    Re: [WIP] Ascension Firefight

    Quote Originally Posted by Con View Post
    It's great to see firefight coming to CE. Take out the banshee, though. Firefight is fun because there's nowhere to run and hide.
    I just had that discussion today with Corndogman. There are a lot of custom maps out there that could be really cool firefight maps.

    I'll check this out later.
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  8. #8
    Conversation Terrorist Pyong Kawaguchi's Avatar
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    Re: [WIP] Ascension Firefight

    Hah, I caused an exception, also the bsp has quite a few invisible walls.
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  9. #9
    Taiko Drums = Win
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    Re: [WIP] Ascension Firefight

    I think it's amazing that people are making Firefight for CE, but please for the love of holy god almighty don't implement the firefight HUD unless it actually serves a purpsoe
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  10. #10
    Teh_kid kid908's Avatar
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    Re: [WIP] Ascension Firefight

    First off, way too easy.

    2nd. mix around spawn spots. The towers would be great spawn spots.

    3rd. Your AIs are dumb fucks. Fix that.
    --Don't make the elites go in groups. I kill all of them off with 1 nade.
    --Make grunts smarter

    4th. Weapon errors need to be fixed.
    --Carbine can only zoom in. to zoom out i need to reload or switch weapon
    --ammo count is horrible. Fix it.
    --Weapon Icons are all wrong

    5th. Fix physics
    --The animated "rings" at the center have horrible physics. AI stand in 1 place and the rings just goes through them.

    6th. Make a death plane somewhere. I keep getting knocked off with no way back up. In relation to the 5th, Hunter who get trap in that physic error are propelled to the bottom on the map and are hard to kill.

    7th. Aerial attack do not require banshee. It's actually useless. That banshee killed me so many times. I can kill off all the elites with a pistol, shotgun, plasma rifle, and plasma pistol.

    8th. use more of the map. too much concentration at the center and the other circle area.

    9th. fix the "man cannon." first time i went on it, it over shot me off the map.

    10th. fix teleporter

    11th. try more specialized covie troops

    12th everything seems to hurt the hunter even when im not aiming at the organisms (orange part). I shoot it's armour and it gets hurt. Only thing that doesn't do damage is hitting the shield.

    13. put more than 1 gold elite in spawn, or make their shields like brute chieftains in halo 3 (sticky nade doesn't stick to them). I throw 1 nade and it's dead. it's not even a challenging round.


    I like the lack of ammo. It makes it more of a challenge. Overall, 6.75/10. It really easy and doesn't have much challenge to win.

    Last edited by kid908; October 27th, 2009 at 11:31 PM.
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