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Thread: Quid Pro Quo

  1. #191
    Cancer paladin's Avatar
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    Re: Quid Pro Quo

    Most of the new content.





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  2. #192
    Neanderthal Dwood's Avatar
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    Re: Quid Pro Quo

    Someone needs to fix the textures on the map because imho it looks kinda bland.
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  3. #193
    This avatar size is... LlamaMaster's Avatar
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    Re: Quid Pro Quo

    Quote Originally Posted by Dwood View Post
    Someone needs to fix the textures on the map because imho it looks kinda bland.
    This. Everything is way too brown.
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  4. #194
    Chasing Meteors Sever's Avatar
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    Re: Quid Pro Quo

    Quote Originally Posted by Dwood View Post
    Someone needs to fix the textures on the map because imho it looks kinda bland.
    Look back a few posts and you'll see it explained.
    Quote Originally Posted by Cagerrin View Post
    Looking at it again, it's not the lighting that makes it look un-natural, it's the repetitiveness. Pretty much every last texture tiles rather obviously. I realize they're kind of supposed to, but it ought to be more subtle.
    Quote Originally Posted by paladin View Post
    Thats because the entire map has one texture on it.
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  5. #195
    and Masterz1337 too! Advancebo's Avatar
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    Re: Quid Pro Quo

    looks nice
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  6. #196
    Cancer paladin's Avatar
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    Re: Quid Pro Quo



    Anyone interested in UV mapping, animating and putting in game as scenery
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  7. #197
    and Masterz1337 too! Advancebo's Avatar
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    Re: Quid Pro Quo

    How would it be animated?
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  8. #198
    Intellektueller Bastinka's Avatar
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    Re: Quid Pro Quo

    That's what I was thinking. Looks like a static object, can't really see how it would move except maybe a scrolling texture?
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  9. #199
    chilango Con's Avatar
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    Re: Quid Pro Quo

    At most you would have animated textures to replicate the ones in Last Resort.
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  10. #200
    Chasing Meteors Sever's Avatar
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    Re: Quid Pro Quo

    Quote Originally Posted by Con View Post
    At most you would have animated textures to replicate the ones in Last Resort Quid Pro Quo.
    You gotta remember, most of the Multiplayer assets are taken directly from campaign. These specific generators are located along the back wall under the glass tube ceiling.
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