Actualy it has smoothing groups thanks.
The reason it has no "material" is because i have not really messed with the material editor before and cannot figure out how to make a decent ceramic material.
It's all good and well saying hurr ur doin it wrong, but when the person your shouting at dosnt know how to do it correctly then it helps to tell them how to do it correctly.
I've now got GIMP so hopefully i can do a few texturing things in that, i've been told it supports custom brushes and filters? if anyone has any suggestions then please, suggest away.
Last edited by =sw=warlord; October 29th, 2009 at 05:05 PM.
You should seriously watch a texturing video.
http://www.game-artist.net/forums/sp...tal-crate.html
http://www.game-artist.net/forums/sp...texturing.html
http://www.game-artist.net/forums/sp...ng-cannon.html
http://www.game-artist.net/forums/sp...-painting.html
http://forums.cgsociety.org/forumdisplay.php?f=46
I point you to this particular sub forum on CG Talk
Last edited by Disaster; October 29th, 2009 at 05:05 PM.
Would this be any better in terms of UVwrapping?
Got both arms and legs in one bitmap now.
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Lots of distortion. Also post the uv wireframe instead of a baked map.
I'm still lost on how he plans to bake a norm map from that model...
from the 2 bitmaps you've posted, I can prob fit them in 1 large bitmap. You're trying to save pixels for details that, at this point, doesn't exist.
Helpful hint: use multi-layer texture to achieve desire material effect. It's still best to paint the texture.
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