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Thread: OpenSauce Halo CE SDK Update #2 (RC)

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  1. #11
    Senior Member Rambo's Avatar
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    Jun 2009
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    OK here's what I've done for a Lightmap extender function.

    I have set up the appropriate data for structure_lightmap_index and switch_lightmap in the XML file that comes with Open Sauce (examples.do.not.include) or something like that. I then recompiled. Presto! It works fine in Sapien. However, when I try to load the function in game it won't show up. My question is, why? What am I doing wrong? How do i migrate these functions into the project_yellow_globals or at least make them show up?

    Please help, someone. Thanks.

    Chaos and I are trying to get the lightmap functions to work and we've made it this far.

    Technical specifications:

    switch_lightmap returns a boolean and the argument is a short. Is this correct? The name for the argument I gave it is structure_lightmap_index.

    structure_lightmap_index retrns a short and the argument is a boolean with the name of structure_lightmap_index for the argument name. is this correct?

    I'm new to this so please don't come down hard on me. I'm actually trying to make this work. Thanks.
    Last edited by Rambo; October 30th, 2009 at 08:58 PM.

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