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Thread: Quick-Crit 2008-2009

  1. #5671
    and Masterz1337 too! Advancebo's Avatar
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    Re: The Studio Quick-Crit Thread

    Accurate Picatinny Rails:




    I modeled a piece of it (shown on the bottom), then just used the Array tool to lay them out.

  2. #5672
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    You could make them so much lower poly.

  3. #5673

    Re: The Studio Quick-Crit Thread

    I think because he made it so it is modular, the quads near the bottom are like that.

  4. #5674
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    If you cut a bit out of that model so there are two modules it would be 14 triangles without the bottom. it could easily be 10 triangles.

    Its only 4 triangles but it will save a lot when you have a long rail. You could always make them like they did on Call Of Duty 4 which is 100% inaccurate and just looks retarded. Especially on the barrel on the M4 Carbine.

  5. #5675
    Could've Moved Mountains
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    Re: The Studio Quick-Crit Thread

    Image links are dead, but you may get something out what's left of this: [link]

  6. #5676
    and Masterz1337 too! Advancebo's Avatar
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    Re: The Studio Quick-Crit Thread

    I assume this is what you guys mean, or at least from reading Legionaire's thread.




    The top teeth mounts thing are each a seperate object, but the base is one long 9 sided object.

    So, 5 sides from each teeth, plus 9 sides from the base.
    Last edited by Advancebo; November 1st, 2009 at 02:26 PM.

  7. #5677

    Re: The Studio Quick-Crit Thread

    Can someone tell me what a shader is? I've assumed it was a graphics modifier. Some code that takes the finished rendered frame in real time in a game, and applies effects to it.
    PS: what the hell's a rail and why is it so important?!

  8. #5678
    Senior Member ICEE's Avatar
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    Re: The Studio Quick-Crit Thread

    Rails are used to mount Attachments.

  9. #5679

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by FreedomFighter7 View Post
    Can someone tell me what a shader is? I've assumed it was a graphics modifier. Some code that takes the finished rendered frame in real time in a game, and applies effects to it.
    PS: what the hell's a rail and why is it so important?!
    http://en.wikipedia.org/wiki/Shader
    remember my earlier rant about looking things up for yourself? that took me two fucking seconds to pull up.

  10. #5680
    and Masterz1337 too! Advancebo's Avatar
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    Re: The Studio Quick-Crit Thread

    MA3CS Assault Rifle:

    http://www.xfire.com/video/17d366/





    Model by Advancebo
    Tagging by Advancebo
    Animations by ?

    Still needs an unwrap, a texture, and new animations.
    And need to fix the reticle problem, and the sensor bug.

    LOL PICATINNY RAILS

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