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Thread: Quick-Crit 2008-2009

  1. #5741
    and Masterz1337 too! Advancebo's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Hunter View Post
    Attempted this and failed miserably... I seem to suck at modelling nowadays.

    *Closes 3ds max and gives up*

    Here is a render, it looks like shit. Literally...
    ):

  2. #5742
    am I an oldfag yet? Heathen's Avatar
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    Re: The Studio Quick-Crit Thread

    I dont even know where some of those details came from D:

  3. #5743
    Haerkashap n00ber's Avatar
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    Re: The Studio Quick-Crit Thread



    idk i was bored. wood textures arent mine, i got them from cg textures, tho the uvs are mine. ignore the horrable uv on the crate on the right right now. trash can textures are mine tho

  4. #5744
    and Masterz1337 too! Advancebo's Avatar
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    Re: The Studio Quick-Crit Thread

    There ok, for simple shapes.
    The pallet could use nails so they look together. And the trashcan has too much grunge, and I dont really see how it could get scratches. I suggest making it more stainless steel, or plastic.

  5. #5745

    Re: The Studio Quick-Crit Thread

    Texture work could have been better.

  6. #5746
    Haerkashap n00ber's Avatar
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    Re: The Studio Quick-Crit Thread

    tis stainless steel. i only used 1 grungebrush at 20 percent opacity :C. whatever, i guess ill take some of the grunge off

  7. #5747
    ._. Spartan094's Avatar
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    Re: The Studio Quick-Crit Thread



    ^the bottom one is just to show the difference bitmaps from MP and SP and the visor has been fixed which shows on the top...

    Don't ignore my post like you guys did awhile ago since the only crit I can get is from halomaps mostly which bites sorta. The brightness is fine on it, it's just a part of the map that dims it or so. Anything I should fix other then the CQB visor. I aimed for a clean look on the MP like in the retail so.

    E: damn rubber, to black, gotta fix the multi-purpose
    Last edited by Spartan094; November 4th, 2009 at 07:26 PM.

  8. #5748
    Senior Member teh lag's Avatar
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    Re: The Studio Quick-Crit Thread

    Campaign looks a touch dull (the color, not the reflection) to me. The visors also look a little under-saturated.

  9. #5749
    ._. Spartan094's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by teh lag View Post
    Campaign looks a touch dull (the color, not the reflection) to me. The visors also look a little under-saturated.
    The campaign color is actually the halo 3 retail color values that delta4097 gave me, even so I think I should brighten it up abit. And the visors, which one are you talking about, 1st pic or 2nd? since the 2nd picture is old and the 1st picture is the most recent

  10. #5750
    Hey there! Llama Juice's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by n00ber View Post
    tis stainless steel. i only used 1 grungebrush at 20 percent opacity :C. whatever, i guess ill take some of the grunge off
    Try modeling something from a reference picture. Try modeling this flashlight.



    Your call, either the left or the right one.

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