View Poll Results: this is the worst poll ever you guys were no help

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Thread: itt: sel begins unwrapping cliffs, makes shitty map better

  1. #1351
    Untruely Bannable~ Inferno's Avatar
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    Re: itt: sel begins unwrapping cliffs, makes shitty map better



    Wait... What is this shitty map doing in my game?


    No bases obviously but all the terrain is in game, light mapped, optimized and colliding. 46 pieces total.

  2. #1352

    Re: itt: sel begins unwrapping cliffs, makes shitty map better

    The bases are missing :V

  3. #1353
    Untruely Bannable~ Inferno's Avatar
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    Re: itt: sel begins unwrapping cliffs, makes shitty map better

    Holy shit freelancer I didn't notice! Damn thanks man you really helped me out.

  4. #1354
    Senior Member
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    Re: itt: sel begins unwrapping cliffs, makes shitty map better

    Quote Originally Posted by Inferno View Post
    Holy shit freelancer I didn't notice! Damn thanks man you really helped me out.
    yeah I bet u feel dumb now

  5. #1355
    Untruely Bannable~ Inferno's Avatar
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    Re: itt: sel begins unwrapping cliffs, makes shitty map better

    Yea I do dumb feel!

  6. #1356

    Re: itt: sel begins unwrapping cliffs, makes shitty map better


  7. #1357
    show up throw up Ganon's Avatar
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    Re: itt: sel begins unwrapping cliffs, makes shitty map better

    bitmap created: #256x#256, high-color, 128K-bytes
    bitmap created: #256x#256, high-color, 128K-bytes
    bitmap created: #256x#256, high-color, 128K-bytes
    bitmap created: #256x#256, high-color, 128K-bytes
    bitmap created: #256x#256, high-color, 128K-bytes
    bitmap created: #256x#256, high-color, 128K-bytes
    bitmap created: #128x#128, high-color, 32K-bytes
    bitmap created: #128x#64, high-color, 16K-bytes
    bitmap created: #256x#512, high-color, 256K-bytes
    bitmap created: #256x#128, high-color, 64K-bytes
    bitmap created: #512x#256, high-color, 256K-bytes
    bitmap created: #256x#256, high-color, 128K-bytes
    bitmap created: #256x#512, high-color, 256K-bytes
    bitmap created: #128x#128, high-color, 32K-bytes
    bitmap created: #256x#256, high-color, 128K-bytes
    bitmap created: #64x#64, high-color, 8K-bytes
    bitmap created: #256x#128, high-color, 64K-bytes
    bitmap created: #256x#128, high-color, 64K-bytes
    bitmap created: #128x#64, high-color, 16K-bytes
    bitmap created: #64x#32, high-color, 4K-bytes
    bitmap created: #32x#32, high-color, 2K-bytes
    bitmap created: #32x#32, high-color, 2K-bytes
    bitmap created: #1024x#1024, high-color, 2048K-bytes
    bitmap created: #256x#256, high-color, 128K-bytes
    bitmap created: #256x#128, high-color, 64K-bytes
    bitmap created: #256x#256, high-color, 128K-bytes
    bitmap created: #256x#128, high-color, 64K-bytes
    bitmap created: #128x#128, high-color, 32K-bytes
    bitmap created: #128x#128, high-color, 32K-bytes
    bitmap created: #64x#128, high-color, 16K-bytes
    bitmap created: #256x#256, high-color, 128K-bytes
    bitmap created: #256x#256, high-color, 128K-bytes
    bitmap created: #64x#64, high-color, 8K-bytes
    bitmap created: #256x#256, high-color, 128K-bytes
    bitmap created: #256x#256, high-color, 128K-bytes
    bitmap created: #64x#64, high-color, 8K-bytes
    bitmap created: #128x#64, high-color, 16K-bytes
    bitmap created: #64x#64, high-color, 8K-bytes
    bitmap created: #32x#32, high-color, 2K-bytes
    bitmap created: #32x#16, high-color, 1K-bytes
    bitmap created: #256x#256, high-color, 128K-bytes
    bitmap created: #256x#256, high-color, 128K-bytes
    bitmap created: #64x#64, high-color, 8K-bytes
    bitmap created: #256x#256, high-color, 128K-bytes
    bitmap created: #256x#256, high-color, 128K-bytes
    bitmap created: #64x#64, high-color, 8K-bytes
    bitmap created: #16x#16, high-color, 0K-bytes
    bitmap created: #32x#32, high-color, 2K-bytes
    bitmap created: #32x#32, high-color, 2K-bytes
    bitmap created: #64x#32, high-color, 4K-bytes
    bitmap created: #256x#256, high-color, 128K-bytes
    bitmap created: #256x#128, high-color, 64K-bytes
    bitmap created: #128x#128, high-color, 32K-bytes
    bitmap created: #128x#128, high-color, 32K-bytes
    finished levels\revelations\revelations
    done

    C:\Program Files\Microsoft Games\Halo Custom Edition>

    welp

  8. #1358
    A V A L O N TeeKup's Avatar
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    Re: itt: sel begins unwrapping cliffs, makes shitty map better

    It's here. Release it. Now.

  9. #1359
    Senior Member
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    Re: itt: sel begins unwrapping cliffs, makes shitty map better

    Quote Originally Posted by TeeKup View Post
    It's here. Release it. Now.
    Waiting on jcap for that...

  10. #1360
    Cancer paladin's Avatar
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    Re: itt: sel begins unwrapping cliffs, makes shitty map better

    Isnt it your map though?

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