Editted:
Just showing off a preview of stuff you can easily do in 5 mins if you have premade meshes , dont mind the lighting its crappy because its only a test piece.
(yea i know it has no significance , i took it down now)
Last edited by SonicXtreme; November 6th, 2009 at 05:04 PM.
Its just a picture i quickly whipped up with one of Lightnings levels that was ment to go in CE , it was just to show that with premade stuff , simply getting it ingame and working takes little time or effort.
As for the part of the convo before about establishing a wiki , it would be good to keep all the information in one place like that , aslong as its more detailed then the UDK page , they go over things in most of the detail but leave bits out.
Last edited by SonicXtreme; November 6th, 2009 at 05:05 PM.
To clarify in point form:
1) It's an updated version of the Unreal Engine... past Gears of War 2... so it has a few extra features like global illumination, flocking for large masses of AI, Ambient Occlusion...
2) Your players don't need to own anything... just download your game and play.
3) You DO NOT get source code of Unreal Engine 3... so you can't play with the C++
4) You CAN NOT use assets from any other game in it... normally Epic doesn't mind using Unreal assets in Unreal Tournament 3... or UT3 in Gears of War -- etc -- but you CAN NOT do that with the UDK. Everything needs to be from you or someone who lets you use their stuff.
5) You ARE allowed to sell your game... though after 5000$ of revenue, Epic takes 25% of revenue.
Last edited by t3h m00kz; November 6th, 2009 at 06:52 PM.
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