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Thread: Quid Pro Quo

  1. #231
    Cancer paladin's Avatar
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    Re: Quid Pro Quo

    Quote Originally Posted by n00b1n8R View Post
    Is he the one who lives in the next town over?
    That's my cousin too
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  2. #232
    Tking care of prego wife. Scooby Doo's Avatar
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    Re: Quid Pro Quo

    looking good old pal. keep it up.
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  3. #233
    Cancer paladin's Avatar
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    Re: Quid Pro Quo

    Ha, wheres my crane?
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  4. #234

    Re: Quid Pro Quo

    Water:


    • piece of water plane sticking thru wall near one ladder
    • make the water tiling much larger
    • add a death plane beneath surface of the water, using over shield, you survive the fall which means you can go off the map - on both sides inside and out


    Ladders:


    • ick

    Clipping:

    happens everywhere, plus Rain and flying bugs inside and outside - may be solved with increasing render distance? portaling? (dunno)

    Other:


    • You should be able to hear mc's footsteps, and right sounds, metal sound on metal grates and walkways
    • Hazard lights - light apears on other side of wall - move it down the wall further from cieling, and tiny bit away from surface - or place on the cieling and away from the wall
    • Flags: blue one didn't move for me, red one did. make custom flags for this custom map


    Overall - I like it
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  5. #235
    Cancer paladin's Avatar
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    Re: Quid Pro Quo

    Quote Originally Posted by NerveBooger View Post
    Water:


    • piece of water plane sticking thru wall near one ladder
    • Not sure what you're talking about, pics? I am aware of certain spots that need to be fixed.
    • make the water tiling much larger
    • I haven't worked on the water yet. Its a fairly easy fix, just messing with the shaders, so I am more focused on other issues right now.
    • add a death plane beneath surface of the water, using over shield, you survive the fall which means you can go off the map - on both sides inside and out
    • I do plan on adding one, but again, it's something pretty low on my list of things to do.


    Ladders:


    • ick
    • Will change, if you look at the first build, they haven't changed at all from when Scooby got the map ingame. Again, I'm lazy.

    Clipping:

    happens everywhere, plus Rain and flying bugs inside and outside - may be solved with increasing render distance? portaling? (dunno)

    Its a portaling issue. I've started to portal the map, but I am still having issues with it. A few people have agreed to help me when I am further along in development.

    Other:


    • You should be able to hear mc's footsteps, and right sounds, metal sound on metal grates and walkways
    • Not sure why this is happening. I can go back into the shader and make sure the right material type is selected.
    • Hazard lights - light appears on other side of wall - move it down the wall further from ceiling, and tiny bit away from surface - or place on the ceiling and away from the wall
    • Again, not sure why the light goes through the walls. I'll look into it.
    • Flags: blue one didn't move for me, red one did. make custom flags for this custom map
    • The flags move because of wind added to the map. If a flag doesn't appear or move its because there is no weather attached to that portal. I must have forgotten to go back and add one when I remade the portals.


    Overall - I like it
    Thanks for your input. I wish more people would review it like you did. Hopefully most the of the issue addressed will be fixed. (Some mentioned have already, just not in a released version.)

    If I can continue working on it like I am, I should be able to get this done relatively soon.
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  6. #236
    Cancer paladin's Avatar
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    Re: Quid Pro Quo

    What do you think of the new layout. More of a 8 shape instead of a 'U'





    the dam on lower part of the picture will be broken up more
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  7. #237
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Quid Pro Quo

    If Reach ever becomes Halo Reach Custom Edition, please port this map and make it a firefight.

    Otherwise, I like it a lot as it actually is. Keep up any improvements you have in mind though.
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  8. #238
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    Re: Quid Pro Quo

    only way to see if it works better is a beta test... so.

    it does look bettere however, and the removal of the sewer pipes is great. the only thing I suggest is a sniper rifle on either "flanking side routes" (lower dam, tree/rock whatever it is) and a OS or invs in the middle damn. another thing to look at is that the upper flanking area is unbalanced with the lower becuase it has no rails (also looks a bit smaller) and you could easily fall off it more.

    either way, get a beta out.
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  9. #239
    Cancer paladin's Avatar
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    Re: Quid Pro Quo

    If I can finish my animations for work, I should be able to get a test going soon
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  10. #240
    Tking care of prego wife. Scooby Doo's Avatar
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    Re: Quid Pro Quo

    fo realz?
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