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Thread: Unreal Dev Kit : Research and Development Thread

  1. #21
    Protector of common sense Trulife8342's Avatar
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    Re: Unreal Dev Kit : Research and Development Thread

    You know, come to think of it Snaf did want to do a collab with both companies, I don't see why the whole community couldn't be involved.

    hmmm this could be good.
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  2. #22
    A Loose Screw Phopojijo's Avatar
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    Re: Unreal Dev Kit : Research and Development Thread

    Decided to unlock some extra features of the UDK (through INI tweaks), such as DX10 mode (and consequently, MSAA) -- seen in Gears of War PC, but not UT3.







    Oddly enough even DX10-based Antialiasing seems to have problems antialiasing between two very-different-intensity (sub)pixels.

    Regardless... there's a lot of items in the INIs that have yet to be turned on/up. Should be worthwhile playing with.
    Last edited by Phopojijo; November 8th, 2009 at 03:19 PM.
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  3. #23
    Untruely Bannable~ Inferno's Avatar
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    Re: Unreal Dev Kit : Research and Development Thread

    Hawt.
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  4. #24
    Senior Member SonicXtreme's Avatar
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    Re: Unreal Dev Kit : Research and Development Thread

    which inis you been messing witbh Phopojijo?
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  5. #25
    A Loose Screw Phopojijo's Avatar
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    Re: Unreal Dev Kit : Research and Development Thread

    /UTGame/Config/UTEngine.ini -- I also did UTInput.ini to play with keybinds but yeah.

    UTEngine -- AllowD3D10 = True... then I changed the number of samples of both multisampling AA and Anisotropic Filtering... made it get kinda piggish but <shrugs>. Thats why you can tweak with it.
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  6. #26
    Protector of common sense Trulife8342's Avatar
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    Re: Unreal Dev Kit : Research and Development Thread

    There's a lot of stuff that needs to be edited to truly make your own game, The offer is open, Me and snaf are working together so if anyone at all is interested in joining up and actually get paid for making a game P.M. Either me or snaf.
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  7. #27
    Senior Member SonicXtreme's Avatar
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    Re: Unreal Dev Kit : Research and Development Thread

    Quote Originally Posted by Trulife8342 View Post
    There's a lot of stuff that needs to be edited to truly make your own game.
    If you know what your doing , there really isnt.
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  8. #28
    Protector of common sense Trulife8342's Avatar
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    Re: Unreal Dev Kit : Research and Development Thread

    Yes there is, my programmers have been stripping all the traces of UT from editor. Trust me there is a ton of modifications that need to be done (all of which once are completed I will post in a thread here) for people to make and build their own stand-alone game.
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  9. #29
    HA10 Limited's Avatar
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    Re: Unreal Dev Kit : Research and Development Thread

    Hmm this looks pretty interesting, might look into this.
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  10. #30
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    Re: Unreal Dev Kit : Research and Development Thread

    Been playing with it, trying to get the new lightmass to work. Every time I build lighting with lightmass, udk freezes up. I added a volume for the lightmass which apperntly fixes some errors with it, but no luck. Either my pc can't run them? (I can run this game at 60fps locked; max settings so uhh) or something else.
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