You know, come to think of it Snaf did want to do a collab with both companies, I don't see why the whole community couldn't be involved.
hmmm this could be good.
Decided to unlock some extra features of the UDK (through INI tweaks), such as DX10 mode (and consequently, MSAA) -- seen in Gears of War PC, but not UT3.
Oddly enough even DX10-based Antialiasing seems to have problems antialiasing between two very-different-intensity (sub)pixels.
Regardless... there's a lot of items in the INIs that have yet to be turned on/up. Should be worthwhile playing with.
Last edited by Phopojijo; November 8th, 2009 at 03:19 PM.
/UTGame/Config/UTEngine.ini -- I also did UTInput.ini to play with keybinds but yeah.
UTEngine -- AllowD3D10 = True... then I changed the number of samples of both multisampling AA and Anisotropic Filtering... made it get kinda piggish but <shrugs>. Thats why you can tweak with it.
Yes there is, my programmers have been stripping all the traces of UT from editor. Trust me there is a ton of modifications that need to be done (all of which once are completed I will post in a thread here) for people to make and build their own stand-alone game.
Been playing with it, trying to get the new lightmass to work. Every time I build lighting with lightmass, udk freezes up. I added a volume for the lightmass which apperntly fixes some errors with it, but no luck. Either my pc can't run them? (I can run this game at 60fps locked; max settings so uhh) or something else.
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