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Thread: Killing Floor [MAP] : Dead Space Planet Cracker

  1. #11
    ∑(〇Д◎ノ)ノ
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    Re: Killing Floor [MAP] : Dead Space Planet Cracker

    I <3 KF... and I <3 this.

  2. #12
    Senior Member SonicXtreme's Avatar
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    Re: Killing Floor [MAP] : Dead Space Planet Cracker







    Tram Station is officially done

  3. #13
    A V A L O N TeeKup's Avatar
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    Re: Killing Floor [MAP] : Dead Space Planet Cracker

    The atmosphere in those shots have it's own unique eeriness to them separate of dead space, and I like that.
    Last edited by TeeKup; November 11th, 2009 at 03:28 PM.

  4. #14
    Untruely Bannable~ Inferno's Avatar
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    Re: Killing Floor [MAP] : Dead Space Planet Cracker

    Looks cool.

  5. #15
    Senior Member SonicXtreme's Avatar
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    Re: Killing Floor [MAP] : Dead Space Planet Cracker










    Got a little crazy on minor details in the tram station today , whilst connecting it to the security corridor , everythings lighting is gonna obviously be tweaked later on , for now its just so i can get things ingame , looking decent and testing.

  6. #16
    Untruely Bannable~ Inferno's Avatar
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    Re: Killing Floor [MAP] : Dead Space Planet Cracker

    So hows the gameplay?

  7. #17
    Senior Member SonicXtreme's Avatar
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    Re: Killing Floor [MAP] : Dead Space Planet Cracker

    Quote Originally Posted by Inferno View Post
    So hows the gameplay?
    None existant atm , the whole idea of the level is its a basic layout , rooms going around in a square shape , linked in the middle to the main security hub , then the tram station serves as a bottle neck , thing is , theres no way out from it , and you cannot weld the bulk head either , so its not wise to camp there.

    There are gonna be vents all over the place , roofs , walls , and some floor plates that can move for infected to get in , and the player just has to keep moving like normal to the trader , problem is , i am gonna have 3 traders , one at the tram station , 1 in the research wing , and another further around the map , so the player has to hope they dont get cut off from those sections by infected.

  8. #18
    Untruely Bannable~ Inferno's Avatar
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    Re: Killing Floor [MAP] : Dead Space Planet Cracker

    Are you going to re-use sections to make the map bigger? Or will it all be done manually.


    BTW is this being done in 3ds or brushes?

  9. #19
    Senior Member SonicXtreme's Avatar
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    Re: Killing Floor [MAP] : Dead Space Planet Cracker

    The only things being reused will be a couple of meshes for the corridor sections , nothing else is being reused.

    As for the question of brush or mesh , its a mixture of both with dynamic lighting to make it look half decent.

  10. #20
    Senior Member SonicXtreme's Avatar
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    Re: Killing Floor [MAP] : Dead Space Planet Cracker







    Finally finished the corridor , now its onto the main level itsself , the parts of this section can be reused later on in small ammounts such as the wall details.

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