Why did you play through a story you "hate" twice?![]()
Last edited by flibitijibibo; November 12th, 2009 at 01:16 PM.
Testing softth thoroughly.
Here is my understanding of the story:
You start out on Road Kill as Joseph Allen. Your convoy is ambushed and you survive. You make it to the end of the level for evac. There really is no relevance to this level other than to just play as the person. Hell, this could have been taken out entirely since it would have been just fine to do your training and then move into Task Force 141.
As Roach, you need to recover an ACS module from a satellite before the Russians clone it and breach our national security. Your cover with Soap is then blown and you make it out with the ACS module in a cool snow mobile chase.
As PVT. Allen, you are then put into Task Force 141 and you have an undercover assignment as a terrorist. You shoot up an Airport with Makarov, then be betrays you for being an American and sets up the US for attack. This is an important part of the story because it IS the reason Russia invades us. However, I can't help but notice the severe problem with why they would attack the US, killing hundreds of thousands for revenge if just one corrupt extremist group killed a few hundred. This would be like the US killing every Palestinian because we think Major Nidal Malik Hasan was behind the Fort Hood shooting.
Now that we lost our only lead on Makarov, we're screwed. The only thing we know is who supplied him with the means to do the airport shooting. So, you go to Rio to find him as Roach. You do that, but his capture is insignificant to the story. I don't think you ever find out what he knows or how it puts you any closer to catching Makarov.
So then the US is invaded by Russia. You fight in a neighborhood in Virginia as Ramirez. There is no story to this other than to show first-hand what the invasion is like. This level is fairly irrelevant.
Back as Roach again, the next level I believe is all about getting out of Rio. I think. No story, other than how you got out (like it really matters...) is conveyed here.
Now you are again playing as Ramirez and you are again fighting in a different neighborhood. Eventually at the end of the level, you think something major is going to happen with the story when you are asked to rescue someone from a panic room! You find him with the panic room door open and a self-inflicted gunshot wound, with a guy outside who has a strange tattoo. I thought this was going to somehow relate to the story in a big way, but I don't think they elaborated on this. Maybe he was somehow related with Shepherd's plan?
As Roach, now you need to get to a castle being used as a prison for Makarov's most hated person. To do that, you need to board an oil rig that is under Russia's control. Unfortunately, they are using the occupants as human shields, so you need to secure them and claim control of the rig. This is a good part of the story. You save the hostages and provide an open route for the invasion to happen.
The Gulag picks up immediately after the oil rig. You invade the castle to capture Prisoner 627. When you reach him, to your surprise you find out it is Cpt. Price. You make it out of the castle just as it is being destroyed by US forces. This was also important because now you have Price. But still, no significant story.
As Ramirez, you need to help fight the Russians and provide support for the US forces to defeat them (what's new?), then get to the roof for evac. You do that but your helicopter is shot down. In the final moments of the level, you witness several enemies closing in on you as you have no ammo remaining.
In Contingency, you are playing as Roach again alongside Price. You need to get Price close enough to the submarine so he can do something. At the end of the level he intentionally launches a nuke at the US.
Back as Ramirez, you witness the nuke detonate in the upper atmosphere, resulting in an EMP that wipes out all electronics and causes helicopters and planes to fall like rain from the sky. It is IMPLIED (not clearly at all, though) that Price's plan was to paralyze the Russian and American forces' communications, since now the US should have the upper arm on our own turf. Your objective is to make it to the White House.
The following level is a continuation of the previous one in which you now need to take control of the White House. You hear on the radio that the Hammerdown Protocol is in effect and DC will be carpet-bombed in a few minutes unless green flares are set off on the roofs of the buildings, signifying you have control. In a race against time, you make it to the roof and set off the flares, as you witness several significant landmarks also with green flares, meaning DC is back under American control. Finally, the whole DC thing has a meaning to it...but it doesn't put us any further into the story.
Now that we're finished with DC, you have one final mission as Roach to complete. There's only two places Makarov could be hiding, so Roach takes a safe house in the hills somewhere, while Price takes the second site at a boneyard in Afghanistan. You find out that there is definitely a lot going on in this hideout, so you copy the hard drive of his computer to get all valuable information in hopes to put an end to Makarov's terror. At the end of the level, Gen. Shepherd betrays you and Ghost for reasons I really don't understand. Price says Shepherd wants to write history his way, but...what? Does he just want to claim credit for the info on Makarov? What the hell did you even retrieve from the computer? Why wan't this explained? Poor story.
Now you are playing as Soap and you are fighting against both Russians and Shepherd's men. Your only goal is to make it to the runway where Nikolai is waiting to pick you up. The only significant thing that happens in this level is that Makarov tells Price where Shepherd's hideout is, because "the enemy of my enemy is my friend." All other priorities are put on hold until you stop Shepherd. (You're still no closer to finding Makarov, might I add...)
Now you are at his base so you invade it. He runs like a coward and self-destructs the cave, having absolutely no regard for any of his own men.
Now that he gets away on boat, you need to chase him. Price shoots down his helicopter, but you go down too.
In a last stand, with your last breath, you find Shepherd and kill him just before he strangles Price. You are rescued at the last moment by Nikolai and you find out he has a place we can hang low.
End.
So that's what I picked up. I pretty much described everything you do, which is a lot. My problem is that everything pretty much has no meaning. Sure, you accomplished all your objectives like getting the VIP's info from his briefcase and getting the info from Makarov's computer, but you get nowhere with it. Then at the end of the game, for a mere three levels, some completely unnecessary conflict happens with Shepherd just to give the illusion that something happened with the story.
Last edited by jcap; November 12th, 2009 at 06:41 PM. Reason: unnecessary spoilers removed because any idiot who reads my first sentence can see that there's going to be some
i just got done playing the campaign, i liked it alot.
im not going to get involved with jfags very strange vendetta against this game, i seriously can't tell if hes doing this just to be a troll.... i hope he is.
If any of you goddamn morons would read what I have to say and see from my perspective, you would understand the problem with the campaign.
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