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Thread: [WIP] Odyssey

  1. #1
    the dookey of the century BloodyJabs's Avatar
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    [WIP] Odyssey

    Many of you at the Halo Maps forum may know me. Some of you are also thinking, "Who gives a crap?" Anyway I am also here to announce a WIP of a map I'm making called Odyssey. Don't even give me that tl;dr bullcrap

    Details:
    I searched on Halomaps and here and I didn't see any map called Odyssey. Its just an idea for now, but, I feel about ready to model it. Actually, I'm 95% sure I'm going to do this so lets just call it a WIP. Its a fairly small/medium map. I might just make covenant style bases (or just one in the center of the map) and/or make underground tunnels that burrow under the map. The brown area is above the map and is not in the gameplay... Go ahead and crit but just make it constructive...
    I'm thinking about making a deep trench/hole in the middle of the river that will kill you, but I'm not sure because the river is more shallow then deep so you can cross it (most of it). Out in the lake/ocean below the map I might add the forerunner structure (where you kill the Prophet of Regret), seen on the Halo 2 level, Regret.
    I will start very soon or as soon as I get a new graphics card. My last one got fried (nVidia GeFore 6200, it was okay but I needed/still need a better one anyway) and I'm stuck with my intergraded graphics card. Even Halo is telling me its not the best to use (although I can still run it). Gmax gets very laggy with not even that many polies made so to at least finish the map, I definately need a new one (idea's anybody?).

    Help:...?
    I really doubt I'll need help with this but you can ask me or I'll just ask for help here if I'm going to need it.

    Possible Weapons:
    Assault Rifle (1, each at both bases)
    Battle Rifle [Fully working] (1, with 2 frag grenades)<---Maybe
    Pistol or (1 each at both bases or you start with one)
    Sniper Rifle (1 or 2, on hills in center of map)
    Plasma Rifle (1 each at both bases)
    Plasma Pistol (1 each at both bases, one underground)
    Shotgun (1 underground)
    Rocket Launcher (maybe, at the edge of the map, at the waterfall)
    I need to balance the map out so I might not add rocket launcher but I'm almost sure I'm not taking out the shotgun. I might just add one sniper and make the two hills on the sides of the river connected and just make a bridge over the river, but if you fall off it you'll die.

    Possible Vehicles:
    Warthog (1 each at both bases)
    Rocket Warthog (1 each at both bases)
    Ghost (1 each at both bases)
    I also need to balance the vehicles since the map isn't that large and I really doubt that I'm going to add rocket warthogs, but I'll see how the map turns out.

    Pics/Screenshots:
    This is just a basic idea, and my painting skills in paint isn't the 100% the greatest nor is it the perfect idea of how it's going to look, because you can obviously tell each side isn't very balanced. This layout design is subject to change and is not the final:

    Same with the base layout design:


    Old Pics/Screenshots:
    Original layout design, 11/7:
    http://i767.photobucket.com/albums/x...Untitled-1.png

    Please... Need... Crit or ideas...
    Yeah, will start to model as soon as I get a new gfx card + 3ds Max.
    Last edited by BloodyJabs; November 29th, 2009 at 11:59 PM. Reason: made current idea pictures viewable
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  2. #2
    chilango Con's Avatar
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    Re: [WIP] Odyssey

    Spawning people in a hole isn't going to help camping, even if the flag is outside. It's also not a great idea to put the flag next to two vehicle spawns because it makes escape too easy. I like the asymmetry though; it's a lot better than mirroring layouts for balancing when done right. You also have a lot of opportunity for elevation changes, which in turn can create some interesting terrain and gameplay. I hope to see more!
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  3. #3
    the dookey of the century BloodyJabs's Avatar
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    Re: [WIP] Odyssey

    Quote Originally Posted by Con View Post
    Spawning people in a hole isn't going to help camping, even if the flag is outside. It's also not a great idea to put the flag next to two vehicle spawns because it makes escape too easy.
    Yes, I was thinking the same thing. I wil move the flag base but I like the vehicles there. I was thinking just somewhere around or just outside the base so escape isn't that easy, but I don't want to make it that hard; maybe a teleporter somewhere around.
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  4. #4
    Chasing Meteors Sever's Avatar
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    Re: [WIP] Odyssey

    Your map sounds pretty basic at the moment, but in the same vein as Arteen's linear vehicular maps - basic, accessible, straightforward, yet with enough openendedness to provide some depth to gameplay. Here's the thing though: we already have maps like that. Arteen made a good handful, and there are scores more of varying quality.

    Do something original, I say. Think of what has and hasn't been done yet, and then start on a new concept from there. I'm more than willing to help out with ideas.
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  5. #5
    the dookey of the century BloodyJabs's Avatar
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    Re: [WIP] Odyssey

    Yes, I was thinking that my model may be similar to other maps including Arteen's ones. But I have thought of underground burrows and tunnels that go under the map. I'm still thinking if I should let you go to each base using the underground tunnels...
    I also want to switch things up, instead of forerunner structures, I should try to make it covenant styled, and you don't see much of that anywhere which can make it more original.

    I'm trying to make this a little more of a community oriented map. I'll try to think of the model by myself but with a bit of ideas. Now I want to really use a summer theme but somebody told me on xfire that it would be good if it was set in winter. I should take a poll for this.
    The sky is also community chosen and I will try to take poll for this.
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  6. #6
    Untruely Bannable~ Inferno's Avatar
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    Re: [WIP] Odyssey

    The M6C is useless and the the regular halo pistol is the equivalent of a battle rifle.

    Stay stock weapons.
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  7. #7
    Chasing Meteors Sever's Avatar
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    Re: [WIP] Odyssey

    Unless you do make your own original and innovative weapon set, just stick with the basics. It's fine to tailor their stats a bit to make them more balanced for a specific map of course. If I remember correctly, Mothergoat (or Arteen - easy to get good mapmakers mixed up) made his Fuel Rod Gun more similar to the campaign version, where it fired a single shot before overheating, but that shot was almost always fatal, and it worked well in his maps.
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  8. #8
    chilango Con's Avatar
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    Re: [WIP] Odyssey

    I say work the map around the weapons, I hate it when people screw with the default weapon set.
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  9. #9

    Re: [WIP] Odyssey

    halomaps;dr
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  10. #10
    Senior Member bobsam's Avatar
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    Re: [WIP] Odyssey

    I say go kinda HighGround style on this!
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