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Thread: [WIP] Odyssey

  1. #11
    chilango Con's Avatar
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    Re: [WIP] Odyssey

    Maybe instead of a shallow river with holes you should create a large fissure with bridges and rocky connections at multiple levels. Imagine the cliff edge as a series of rock arches with a lot of empty space between the sides of the canyon. Furthermore, this creates an interesting tie-in with your underground portions of the map.
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  2. #12
    the dookey of the century BloodyJabs's Avatar
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    Re: [WIP] Odyssey

    Quote Originally Posted by Con View Post
    Maybe instead of a shallow river with holes you should create a large fissure with bridges and rocky connections at multiple levels. Imagine the cliff edge as a series of rock arches with a lot of empty space between the sides of the canyon. Furthermore, this creates an interesting tie-in with your underground portions of the map.
    I should do that
    Thanks for the idea, I'm just not sure if I should use a natural rocky kind of bridge or a forerunner/covenant style if/when I do that...
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  3. #13
    Senior Member bobsam's Avatar
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    Re: [WIP] Odyssey

    To much Covenant stuff need more human
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  4. #14
    chilango Con's Avatar
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    Re: [WIP] Odyssey

    Quote Originally Posted by bobsam View Post
    To much Covenant stuff need more human
    I thought it was the other way around..
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  5. #15
    Neanderthal Dwood's Avatar
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    Re: [WIP] Odyssey

    Quote Originally Posted by Con View Post
    I thought it was the other way around..
    I agree with con. we need more good covie stuffs
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  6. #16
    the dookey of the century BloodyJabs's Avatar
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    Re: [WIP] Odyssey

    Yeah we definately need more covenant stuff... Too many Forerunner or human styled stuff. Halo 1, 2, 3, and ODST lack covinant styled architecture... Anyway things should get going after December starts because thats when my DSL activates then I can leave this crap Satellite... Everytime I try to download something over 300MB in one day, my download speeds would slow down to 1k/sec for 24 hours and I need programs that are over 300MB, for example, 3ds Max.
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  7. #17
    A V A L O N TeeKup's Avatar
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    Re: [WIP] Odyssey

    I would love to see more covenant stuff. My concern with recent forerunner architecture from the community is that no one seems to be able to do the forerunners the proper justice with the majesty they deserve. I want to see something totally spectacular. The last thing to do so was Portent and Hydrolysis.
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  8. #18
    Rocket jump! Lateksi's Avatar
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    Re: [WIP] Odyssey

    Take a look at maps Chiller and Solitude.
    They're very interesting looking, not the basic covie stuff you usually see.
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  9. #19
    chilango Con's Avatar
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    Re: [WIP] Odyssey

    Hell, Damnation is covie.
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  10. #20
    Chasing Meteors Sever's Avatar
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    Re: [WIP] Odyssey

    Chill Out is Covenant as well. Everything but the large Forerunner blocks that are under material analysis is Covenant in nature, but just in H1's very low-poly style.

    Also, Chiller and Solitude are great maps. I had numerous great games of CQB Oddball on Chiller and 1-shot Snipers on Solitude back in the day.
    Last edited by Sever; November 23rd, 2009 at 05:48 PM.
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