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Thread: Need Help With Firing Effect Sounds

  1. #1
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    Need Help With Firing Effect Sounds

    I'm trying to get a new weapon firing sound in-game, but every time I try to compile my .wavs in Tool, I get this error:

    Code:
    11.19.09 08:25:12  tool pc 01.00.08.0616 ----------------------------------------------
    11.19.09 08:25:12  reference function: _write_to_error_file
    11.19.09 08:25:12  reference address: 42ca20
    11.19.09 08:25:12  Couldn't read map file './toolbeta.map'
    11.19.09 08:25:12  MM:  'couldn't open stream.' (ACMERR_NOTPOSSIBLE#512)
    11.19.09 08:25:13  MM:  'couldn't open stream.' (ACMERR_NOTPOSSIBLE#512)
    I've searched around and I can't seem to find an answer to this problem. Anyone know what I'm doing wrong? Also, note: I can make sounds with ogg compression; only xbox sounds don't work. I'm almost positive I have the latest codec.
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  2. #2

    Re: Need Help With Firing Effect Sounds

    wether or not a sound compiles or not is COMPLETELY random.

    just keep doing it, and eventually it should compile.
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  3. #3

    Re: Need Help With Firing Effect Sounds

    What is the directory your .wavs are in, and what are you typing into tool?
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  4. #4
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    Re: Need Help With Firing Effect Sounds

    Directory:
    C:\Program Files\Microsoft Games\Halo Custom Edition\data\seanthelawn\project\characters\guy\sounds

    Command:
    tool sounds seanthelawn\project\characters\guy\sounds xbox 1

    EDIT: Fixed the path
    Last edited by seanthelawn; November 20th, 2009 at 08:32 PM.
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  5. #5

    Re: Need Help With Firing Effect Sounds

    C:\Program Files\Microsoft Games\Halo Custom Edition\tags\seanthelawn\project\characters\guy\sounds

    As bolded above, the wav 16 bit pcm sound needs to be in the same path in the data section:

    C:\Program Files\Microsoft Games\Halo Custom Edition\data\sounds\seanthelawn\project\characters\guy\sounds

    any and all wav files in this directory will be processed if you dont specify the name of the wav file, multiple files results in one tag, with multiple permutations - look for sound tut on halomaps from E3PO

    ----- also

    tool sounds seanthelawn\project\characters\guy\sounds xbox 1

    this would be the wrong path, and the wrong codec, you said you did it in ogg, and the path tool uses relates to where the original sound file your are converting from - at work now, will update when I get home
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  6. #6

    Re: Need Help With Firing Effect Sounds

    ^Pretty much this

    The Data directory is where all raw data should go before converted into Halo-compatible data. Tool will compile it and switch the directory from Data\seanthelawn\project\characters\guy\sounds to Tags\seanthelawn\project\characters\guy\sounds

    Though I don't think the sounds have to go in data\sounds\seanthelawn\project. They can go in any directory structure you want.

    So, to sum up:

    Sounds go in:

    C:\Program Files\Microsoft Games\Halo Custom Edition\data\seanthelawn\project\characters\guy\so unds

    Type into tool: tool sounds seanthelawn\project\characters\guy\sounds ogg 1 (or xbox1 depending on what you want to do, I always use ogg personally)

    To do premutes, I believe you just have to put a bunch of wavs in the same folder. Single sounds go in their own folder.
    Last edited by t3h m00kz; November 20th, 2009 at 07:38 PM.
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  7. #7
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    Re: Need Help With Firing Effect Sounds

    Ah sorry, I was in a hurry. I meant the data folder, that was a typo. Also, I put them in the sounds folder for organization purposes.

    Quote Originally Posted by NerveBooger
    this would be the wrong path, and the wrong codec, you said you did it in ogg, and the path tool uses relates to where the original sound file your are converting from - at work now, will update when I get home
    Not 100% sure what you mean by this, but when I mentioned ogg, I just meant I've made ogg sound files in the past (unit_dialogue to be exact) which worked fine. I know the basics of sound creation, I've just never been able to make a sound with the xbox codec.
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  8. #8
    Senior Member teh lag's Avatar
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    Re: Need Help With Firing Effect Sounds

    The Xbox codec is very tempermental. If you're on Vista you're pretty much screwed - to my knowledge, for the Xbox codec to work on a Vista comp it needs to be the highest-priority codec, and since I have yet to discover how to change priority in Vista, once it stops working/gets bumped off by something else it's gone for good.
    Last edited by teh lag; November 20th, 2009 at 08:53 PM.
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  9. #9
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    Re: Need Help With Firing Effect Sounds

    WHAAAAT

    So you're basically saying I can't make xbox sounds on my computer?
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  10. #10

    Re: Need Help With Firing Effect Sounds

    Laggy poo is highly incorrect. He should learn to more

    Xbox ADPCM Codec

    Even though it says it's for 64 Bit, it worked on my 32 bit laptop, which had Vista on it. I am on a 64 bit OS btw.

    I can compile xbox files just fine now.

    Awaits -rep from laggy poo :<
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