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Thread: Quick-Crit 2008-2009

  1. #5971

    Re: The Studio Quick-Crit Thread

    http://www.interstellarmarines.com/m...ifle03_001.jpg
    I am not adding anything thats not there, and yes its boxy.
    The rail, i didnt want to copy that one for some reason, its just for a halo game so im not particularly interested in making it real life accurate.
    But saying that, what could i do to make the rail better?

  2. #5972
    Chasing Meteors Sever's Avatar
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    Re: The Studio Quick-Crit Thread

    Heh. Even though you're given a fully unobstructed side view and a marginally obscured top view, along with a perfect 3d view, you're still managing to get many of the basic dimensions and important curvatures just... wrong. You're making it look too sci-fi, and thus unwieldy. The individual pieces are being lost, and therefore the piece as a whole is becoming actually less unified - the indents, curves, and facets are losing their purposes, and making the whole thing just look silly. Make it look like something that a soldier could actually hold, use, and trust in.

  3. #5973

    Re: The Studio Quick-Crit Thread

    oh well, ill try make my next model better i guess.

  4. #5974
    Free Kantanomo English Mobster's Avatar
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    Re: The Studio Quick-Crit Thread

    I have to say, the Russians make some BEAUTIFUL fighter jets.
    Was Googling for some sci-fi stuff to model, and instead, I came across an incredibly awesome real-life (experimental) fighter jet.


    I know I'm missing the piece jutting out of the nose; for some reason I forgot to unhide it when I made the render.

    While I'm here, you guys got any other beautiful Russian jets to model? Top, front, and side views are all nice.

    E: A-ha! Next in line:
    Sukhoi Pak Fa T-50:
    Last edited by English Mobster; November 24th, 2009 at 01:54 PM.

  5. #5975
    chilango Con's Avatar
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    Re: The Studio Quick-Crit Thread

    Nobody ever makes biplanes.

    also, here's some explosion sprite I made for a class game

  6. #5976
    got dam forumers.... SnaFuBAR's Avatar
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    Re: The Studio Quick-Crit Thread

    Dude STOP THE FUCKING CLAY RENDERS. I can't see SHIT about the model's surface information. It looks like you have some really bad surfaces behind/around the cockpit but I CAN'T TELL WITH THE CLAY RENDER HIDING ALL YOUR MISTAKES.

  7. #5977
    chilango Con's Avatar
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    Re: The Studio Quick-Crit Thread

    Make a larger render because we can't see anything.

  8. #5978
    Free Kantanomo English Mobster's Avatar
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    Re: The Studio Quick-Crit Thread



    E: There you go.
    Last edited by English Mobster; November 24th, 2009 at 02:49 PM.

  9. #5979
    :| k4is3rxkh40s's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by English Mobster View Post


    E: There you go.
    You've got a shitload of errors near the cockpit, and you're not even following the form of the actual plane, when you've got a PERFECT top-down view of the thing with shading to show where the definition is at. Also; maybe it's just me but why would you just extrude where the ailerons are supposed to be and not make them separate objects?

  10. #5980
    Free Kantanomo English Mobster's Avatar
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    Re: The Studio Quick-Crit Thread

    Hmm...

    I see what you mean about not following the form of the plane; specifically, you're talking about the area behind the canopy, correct? About how its a "hump" when it should be more smoothened out?

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