Kyon is Cucumbers?
Kyoncumbers?
Still working on it, the canopy is the result of about 2 hours of playing with colors and filters, the beach a result of about 15 minutes of playing with colors and filters. The beach is the part I am currently working on.
Once I'm done with the beach, I'll put less-dense areas of foliage scattered about.
The canopy, IMO, doesn't seem dense enough (I don't think it appears that there is any depth at all), and the beach area needs some work, although I am totally clueless on what Inferno wants me to do there. This is Harbinger, right? So where's the Harbinger?
Also, where should I go with this from here? Scrap it and start over?
Last edited by English Mobster; December 1st, 2009 at 10:18 PM.
There is a water plane over the middle "pit". Sorry I didn't include that because the models are separated (since I made the rar public I didn't include the BSP).
I can send it over. But I would suggest working on the mountains sides. Add some detail like cliffs or some shit. IDK look at some google images of mountains or open up halo 2/halo 3.
I like the general canopy so far. Keep it up.
Yes, I was considering cliffs, but I wasn't sure what exactly to do.
At this resolution, I might as well add tiny little details, like scattering some flowers in the grass I have strewn about.
And yes, I do indeed have grass strewn about. It's just hidden by the canopy, lol.
this is my old one
I know it looks pretty shitty, but this was for the UI version jcap and I talked about where the background would be tinted blue and filtered so it didn't matter much what the ground map looked like. However, these colours, when compared to the reference screenshots I was using, look pretty close so I would sample mine for some of the overall texture variance and colour.
For something like this map and not a silhouetted UI, you're obviously going to need a higher resolution map and much more attention to detail.
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