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Thread: Quick-Crit 2008-2009

  1. #6071
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    Re: The Studio Quick-Crit Thread

    Since I really have no idea how to make it look like there's slack on there, without making it look like shit, I'm going to alter the thing the cables go into, to make it look like it can pop up when the device is lowered so that the wires aren't too short.

  2. #6072
    Senior Member ICEE's Avatar
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    Re: The Studio Quick-Crit Thread

    I think you could successfully add to the cartoony ness and create the feeling of slack by giving the tubes sort of a half-loop upwards.

    Follow the red line


  3. #6073
    Post Apocalyptic Badass Corndogman's Avatar
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    Re: The Studio Quick-Crit Thread

    Texturing this alien dude, want to know if you think of the skin color, and also if the UV's and texture look good so far.

    Note: I used a color correction map to change the skin color from the original bitmap, which was photo-sourced from a regular dude. (bump map is applied to)


    UV's:

    diffuse so far:


    E: I realize that the diffuse is too symmetrical, I've already fixed the parts that repeat noticeably.
    Last edited by Corndogman; December 3rd, 2009 at 06:04 PM.

  4. #6074
    Senior Member Saggy's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Corndogman View Post
    Texturing this alien dude, want to know if you think of the skin color, and also if the UV's and texture look good so far.

    Note: I used a color correction map to change the skin color from the original bitmap, which was photo-sourced from a regular dude. (bump map is applied to)

    [snip]

    E: I realize that the diffuse is too symmetrical, I've already fixed the parts that repeat noticeably.
    Could we possibly see a rendering with bumpmap and diffuse applied together? The way the specular is on the 3D rendering of the bumpmap on its own, it looks somewhat like leather atm. I honestly don't think skin has that many "dips".

  5. #6075
    chilango Con's Avatar
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    Re: The Studio Quick-Crit Thread

    edit: is that first image with the bump map only or with the modified skin texture as well?

  6. #6076

    Re: The Studio Quick-Crit Thread

    those are some huge pores! even if it is an alien

  7. #6077
    Movie Maker Siliconmaster's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by PenGuin1362 View Post
    those are some huge pores! even if it is an alien


    .

  8. #6078
    Post Apocalyptic Badass Corndogman's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Con View Post
    edit: is that first image with the bump map only or with the modified skin texture as well?
    Actually, I was using the mental ray skin shader in max, so what you're seeing is mostly the diffuse color i applied to it. I was messing with the properties, so the the diffuse bitmap is barely showing, (i had it sort of blending the diffuse color and bitmap, but didn't give the bitmap enough value, you can sort of see it in the lips though.) just go ahead and ignore that first image, this is a more accurate representation of how it should look:

    edited diffuse+bump:


    unedited+bump:


    Ignore they eyebrows of course.

    And yeah, don't blame me for the huge pore, blame the guy who's pictures I used for the texture. (but really its because I had the bump too strong). it looks better with the texture applied to it though.

  9. #6079

    Re: The Studio Quick-Crit Thread









    Still WIP.
    Last edited by Reaper Man; December 4th, 2009 at 08:55 AM. Reason: ftfy

  10. #6080
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: The Studio Quick-Crit Thread

    rediculous smoothing on the grip, either that or it has to high of a specular

    also a few non planars, i cant comment on the proportions, im to lazy to look up the gun

    e: yeah post some renders without that specular on the grip
    i know its a wip, but its looking pretty sloppy atm
    Last edited by Ki11a_FTW; December 3rd, 2009 at 10:04 PM.

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