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Thread: Ivory Tower classic.

  1. #31
    [aZ]jesse azjesse's Avatar
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    Re: [Release] Ivory Tower classic.

    I suppose an H2 version is wanted :o
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  2. #32
    Senior Member
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    Re: [Release] Ivory Tower classic.

    It looks good though my main complaint was the messing with the physics.. you jump way to high, it should be toned down alot, it feels as if you jump higher then you jump in h2. My other complaint was the take on the teles.. you should of made a difference in the out and in tele, there both the same on the second floor.
    Other then that, pretty cool.
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  3. #33
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: [Release] Ivory Tower classic.

    Damn fine port, yeah the jump height is a bit wacky.

    Also, this really could have used the Siege-of-Madrigal-by-the-back-door egg in H2, but then again maybe not. Less servers full of people trying to halt gameplay to show everyone the awesome easter egg.

    P.S. Computer sucks, damn shame I can't really PLAY the map
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  4. #34
    Untruely Bannable~ Inferno's Avatar
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    Re: [Release] Ivory Tower classic.

    I think the jump height for a halo 2 map is supposed to be 0.9 or something along those lines. That's what I used on amplitude to fix all the lockout trick jumps.
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  5. #35

    Re: [Release] Ivory Tower classic.

    hosting this on my server now, come play!
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  6. #36

    Re: [Release] Ivory Tower classic.

    holy shit kk
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  7. #37
    [aZ]jesse azjesse's Avatar
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    Re: [Release] Ivory Tower classic.

    Erm, guys.. DSalimander has something strong to say.

    [19:16] DSalimander: post this on modacity
    [19:16] DSalimander:
    sali here, i thought id comment on a few of the things that have come up-

    the lack of pistol: i hate pistols, be thankful i even left the tags in the map. no, srsly. fuck you pistol loving fags. real men use needlers and plasma pistols.
    the jump height: *captain obvious time* without it you wouldnt be able to get around the map, duh... DUH... HOLY SHIT DUH, YOU STUPID NIGGERS.
    the teleporters: they are stupid and blah blah blah... if you really have the nerve to complain, get a time machine, go back to the past when i asked the community their opinions on the matter, and actually suggest a decent alternative. also, i know they are very green. if you dont like it, fix it yourself.
    garage door knock easter egg: the tags are there. if they work... not really sure, lol. never actually tested them.

    other things you should probably know:
    -there is a gigantic chunk of phantom bsp that i never bothered to take out. first person to find it gets a cookie. cheating in sapien will result in loss of cookie.
    -biped was supposed to have a higher walking angle, but somewhere along the lines of jesse rushing the fucking release we forgot to update the biped.
    -FIREFIGHT IS GAY. IF YOU LIKE FIREFIGHT THEN YOU ARE GAY TOO.
    -most of the screenies jesse took were captured on a machine that fails with specularity. (his.)
    -first person to get this shit raytraced (the way its supposed to be) will be awesome in my books.
    -remember when you guys said i failed as a mapper and should shove a live grenade up my ass? i sure do.


    Do note this is not my (jesse) opinion.
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  8. #38

    Re: [Release] Ivory Tower classic.

    Fix the random exception errors, I got 5 in a period of under 30 minutes. Nothing was running on my machine that I don't normally run, and no other maps have ever randomly exceptioned like that.
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  9. #39
    [aZ]jesse azjesse's Avatar
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    Re: [Release] Ivory Tower classic.

    I remember that. No one else was getting exceptions but you though.
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  10. #40

    Re: [Release] Ivory Tower classic.

    It's most likely a problem with my unique system, I know people had issues with Portent and Mystic depending on what graphics card they were using.
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