I've actually changed my attitude about readies. I think that if your going to animate a put away animation, then the ready should be short and simple, like how far cry 2 did it. That way the player doesnt have to wait more than a second (combining the time of put away and ready) before they can start firing. Its kind of a visual sacrifice but I think its necessary for gameplay. Thats partly why I want animations that play when you spawn, and that could be a more complex ready, maybe chambering the round too.






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