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    Gematria SiriusTexra's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by MetKiller Joe View Post
    Yes, you are right, forerunner is intricate and that's what makes it interesting. You could definitely keep all of the detail, but I'd make it so that the end-user doesn't have to look at all of it at once:





    I did a shitty job of illustrating it, but what I've seen in many forerunner textures is that the major details are there and if you keep looking you find more stuff.

    Detailing the metal would also be awesome not just putting cool lines hither and tither. My two cents.
    You are only half right. Your refering to forerunner architecture textures, that have specular variations rather than physical indents.

    This object is a specific generator type thing.

    And what are you talking about in relation to the metal detail. That is purely subjective. There is more work there than simply "drawing lines".

    I made these more subtle material detailing to not obscure the heavy design detailing.


    Just a sec i'll get a flat of the material so you can better have a look. Again, I am aware its clusterfuck detailed. That is my purpose with this. IF I made something safe or realistic or simple I'm wasting my time. I do things to do them as crazed and brilliantly as i can. Subtlety has it's place, as does chaos.






    Material, and then flat with no extra shit.

    Theres a bit better a look, however this is an old material since this is the old version from my desktop here at work.
    Last edited by SiriusTexra; December 7th, 2009 at 08:55 PM.

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