You are only half right. Your refering to forerunner architecture textures, that have specular variations rather than physical indents.
This object is a specific generator type thing.
And what are you talking about in relation to the metal detail. That is purely subjective. There is more work there than simply "drawing lines".
I made these more subtle material detailing to not obscure the heavy design detailing.
Just a sec i'll get a flat of the material so you can better have a look. Again, I am aware its clusterfuck detailed. That is my purpose with this. IF I made something safe or realistic or simple I'm wasting my time. I do things to do them as crazed and brilliantly as i can. Subtlety has it's place, as does chaos.
Material, and then flat with no extra shit.
Theres a bit better a look, however this is an old material since this is the old version from my desktop here at work.
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