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Thread: Quick-Crit 2008-2009

  1. #6131

    Re: The Studio Quick-Crit Thread

    I was thinking something more like:


    Better view of the crappy wall.

  2. #6132
    Looking for a concept gig Chainsy's Avatar
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    Re: The Studio Quick-Crit Thread

    Maniac I have your old tut if you want me to upload it.

  3. #6133

    Re: The Studio Quick-Crit Thread

    I was thinking you could use photoshop to cut out the pieces that you wanted.

    turn snap on, snap to grid,edit tab/ preferences,set the grid to 4 8 or 16 and use the polygonal selection tool to cut out what you need.
    please do chainsy.

  4. #6134

    Re: The Studio Quick-Crit Thread

    Well my professor decided to make some changes to the final project so I'm no longer going to use the groza. Inside here is the high poly model for a M91/30 Mosin Nagant, which i'll bake onto a low poly. Don't worry ICEE I'll still finish the groza for ya.






  5. #6135

    Re: The Studio Quick-Crit Thread

    I'd slide that bolt back if you know what I mean.
    Last edited by t3h m00kz; December 8th, 2009 at 12:03 AM.

  6. #6136
    Gematria SiriusTexra's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Maniac View Post
    you know you can use snaps combined with angle and rotate from edge to make the exact shapes?
    huh filefront deleted that a while ago, srry no link.

    do these help?




    THIS ONE: Almost, good job.





    THIS ONE: No.

    Bold

  7. #6137

    Re: The Studio Quick-Crit Thread


    Dug the model out of windows.old
    What should I add and such? Not asking about texturing obviously.

  8. #6138
    Post Apocalyptic Badass Corndogman's Avatar
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    Re: The Studio Quick-Crit Thread

    Needs some context, why is there random tower thing sticking up out of nowhere. Maybe model some other smaller structures around it. I think its maybe that you just made up your own architecture style there, it would look a lot better to have more of a base of what exactly it is.

  9. #6139
    Senior Member =sw=warlord's Avatar
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    Re: The Studio Quick-Crit Thread

    So im looking for some design tips on my halo 1 style forerunner.
    What im aiming for is the original forerunner design not the ornamental variation shown in the later games.
    What im looking for is the design shown throughout the second campaign level in Halo CE.
    Dane if you could give some advice i would greatly appreciate it as you sweem to have the forerunner stylization nailed down pretty good.



    Im aware there are a few smoothing errors and crimpled surfaces those will be ironed out soon, once ive got the rest of the interior made.

  10. #6140
    Senior Member
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    Re: The Studio Quick-Crit Thread

    Your angles should be down a bit in the Hallway part that connects to the door. It's also quite messy in a few area's, with weird crumpled/faces, and smoothing won't really fix these as good as it could be, ingame at least.

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