Is there a specific reason for this? Has no one figured out how yet? Or is there some security issue with it?
Enable server logs, start a server, might need to be dedicated, and then open the log in your mygames/halo ce folder and there will be something like PLAYERJOINED and it will have your has listed somewhere close to that line.
Let me present a scenario. A Person gets banned under a name he uses only once for some reason.
A month or two later, he decides he wants to be unbanned. He doesn't remember the name he used, and therefore cannot find his ban entry. The program would show them their hash so they could find this entry.
Server logs will have something along the lines of PLAYER JOIN FAILED and their CD hash following that, allowing you to find the CD hash in the ban list and remove it.
Did you not read my post? It has been figured out, but such an application will not be released.
The method of generating a hash is known by only a few people, but for certain reasons it cannot be disclosed.
You might just want to create a "new server" (just delete the banlist) and have everyone who is currently banned on your server join it (you might want to password protect it). You can go through and ban everyone who joins to create a nice new log in your banlist.txt. After you have everyone you need, open that file and you should see their alias and hash. Now just copy the hash from that file and find its associated entry in the old banlist to delete. It's really more simple than it sounds.
I know it's extremely easy, I just want a method that wouldn't require a server operator to help in obtaining the hash, or a user having to set up their own server who may be an in-experienced user, for a person to make a post requesting an unban.
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